In general, interpolation is a method used to construct a range of values from a set of data points. In digital image computing there are several methods of interpolation to improve the aspect of a transformed image but there is a problem: all of them are too slow to work via software in real time. Infact, we can see fast interpolations in 3d games only because they are performed via hardware by the graphic card (infact in the past it was very difficult to see an interpolation performed in real time). However, interpolation is usefull not only for 3d engines but they are an important part of digital image computing so there is a real need to develop a method to make it faster, expecially if you have to work with a large amount of images at the same time. For this reason I have programmed from scratch a set of optimized algorithms of interpolation that are definite as in the past… but 100 times faster! The only limitation is that they can be used only for scale trasform but numerically they are perfect and faster at the same time.
Moreover, they are useful to generate procedural images in real time, like textures, that can be used in 3d engine or in some paint softwares where you cannot have a 3d card to speed up all the stuff. In this demo you can see the high performaces of different algorithms with images of 16 bit per pixel. To make sure that my interpolation is numerically perfect, I have included also the calculus of the normal map and the bump mapping effect. With biquadratic interpolation you will obtain a still perfect scaled bump map because the normal map calculus is derivative and the biquadratic is a second order reconstruction filter.
As you can see, the speed of the algorithm is directly proportional to the size of the zoom, however it is very fast also at the minimum size of 1x. This condition is very useful if you have to resize images or to generate textures with a large amount of stretched layers, like perlin noise. CPU: Intel 2 QuadCore 2333 Mhz; RAM: 4 GB DDRII 800Mhz
Gianpaolo Ingegneri
Copyright @ 2010 – All right reserved
An application with moving objects needs to simulate the physics laws with an iterative model. The engine is typically based on a static number of frames per second but in many cases we have different fps on different machines so we need a method to obtain the same number of iterations per second of the physics engine. Usually we use a time of waiting to downscale the frame rate of the application to the physics engine one. This method it’s not so bad but in many cases it can ruin the fluidity of the objects movements. For this reason I have coded a different method that upscale the framerate of the physic engine with a series of trajectory corrections.
In this demo you can see how my method cannot influence the fluidity of the movements while the old method of downscale is way worst because the 50 fps are not syncronized via hardware.
Gianpaolo Ingegneri
Copyright @ 2010 – All right reserved
The version 3 of CryEngine is the porting of the version 2 for the world of consoles, supporting both Playstation 3 and Xbox360 (but still compatible with the PC). Check the following video to figure out the new features.
Years ago I coded a 3d engine to create my personal clone of super mario 64. The name was Chronicle Time Quest and this project never reached his final release or a version that was remotely playable because it was to much for me and it was abandoned years ago for lack of time, resource and interests. However, it was an interesting coding experience and the quality of the engine wasn’t so bad, so I have decided to publish this video to show something about it.
Probably this project will be restored as soon as possible, with a new concept (probably similar to the mario galaxy one) and a totally new 3d engine. If you like this idea or the video or the concept or whatever you want, please, write a comment to let me know that in this world there are still people interested in this kind of stuff. Thanks.
Gianpaolo Ingegneri
Copyright @ 2010 – All right reserved
The project starts from a small framework that I coded for the Amiga 1200. Now the project is much more evolved and has been developed for many years on pc/windows platforms. In the past it was called Ultimate Framework but there were already several frameworks with the same name and I decided to rename it Unrelated Framework.
Some features:
- Programmed entirely in C++ - Serialization of Classes - Cross-platform design - New image format for digital image processing
- New surface format for computer graphics
- New format for multi layers textures (color, alpha, bump, normals, z-buffer …) - Algorithms studied to work also via software - Proprietary format for bitmap fonts - Powerful procedural generator of textures, static and animated - Wrapper of DirectX9, OpenGL, OpenCV, OpenEXR, FreeType, etc…
- Flexible toolkit studied works via software and via hardware
This framework is still work in progress and I used it to produce many of the software that you can see in this site.
Gianpaolo Ingegneri
Copyright @ 2010 – All right reserved
I decided to open this 2010 with a new version of GemFinder. If you like this software, you can buy it to support my work and the maintenance of this site. I cannot release these software for free so please don’t ask me. Each purchase will allow this site to exist in the future and so many other programs, including some innovative computer graphics software that are work in progress. Thanks.
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How to use it?
It’s very easy. Just launch the application: then you’ll see a window (there is a GemFinder V2.0 label on the top) with inside a screen filled with a set of coloured tiles. At this point, you may run your game (on internet or pc) and overlap the GemFinder’s window to perfectly match the screen of the game (it’s important). This time you can also resize the gemfinder’s window to match the game screen as best as you can. If you have positioned correctly the gemfinder’s window you will see some circle around the gems that you need to move (in order to complete a triplet). If you press one of the automatic keys (shift, control, space or 0-numpad) the program will play the game for you. Furthermore, you can disable these auto-keys from the settings table in order to leave the gemfinder program on the background and searching for another game to try.
System Requirements:
This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it’s not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.
Warning:
The games showed in the video are not related with my work and their rights are reserved by their respective authors. I do not take any responsibility in how you will use my program. Before buying, read the system requirements because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”, in general.
…for more informations and support, contact: gingegneri82@hotmail.it
BrainGrabber is a software studied to increase your points record with the Brain Buddies game on Facebook. Watch the video to see how it works.
How to use it:
- Launch the program
- Start Brain Buddies and set the first minigame about memory (the cheat works only with this one)
- First, click CONTROL on a valid tile on the grid (it’s to store the theme)
- Then, click SHIFT to try automatically the right combination (don’t move the screen)
- Continue with that “control and then shift” stuff to solve every themes you got during the game!
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System Requirements:
This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it’s not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.
Warning:
- When you click control to start the learning process, the mouse pointer must be over one of the correct tiles or you get an error. I guess that it’s not difficult to understand how this cheat works in particular if you are trying to be smart on a game. ;-)
- Before buying, read the system requirements because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”, in general. I will give you assistance (and fixed versions) if it’s possible.
For more informations and support, contact: gingegneri82@hotmail.it. Thank you all.
This time it was a little bit harder. As you can see in this video, my engine can generate in real time very complex textures with the maximum detail at the maximum speed possible.
Each texture is generated in real time at the frame rate showed on the top-left corner of the window (the “generation” label).
Also, the normal map and the bump mapping are calculated in real time. I used 16 bit per pixel to have more precision when I get the normal map (for more informations check my High Static Range video). Precision and speed of this engine are awesome. The final result can loop in all horizontal and vertical directions.
I have created a deluxe version of gem finder that works better with last games. If you like this software, you can buy it to support my work and the maintenance of this site. I cannot release these software for free so please don’t ask me. Each purchase will allow this site to exist in the future and so many other programs, including some innovative computer graphics software for digital image processing, video editing and stereoscopy. Thanks.
Instant Download
Now Only €7.90
Secure Links
Assistance
Future Upgrades
For Free
How to use it?
Its very easy. Just launch the application, then you see a window (there is a GemFinder V1.0″ label on the top) with inside a screen filled with a set of coloured tiles. At this point, you may run your game on Facebook and overlap the GemFinder’s window to perfectly match the screen of the game (it’s important). You will see the boxes around the gems you need to move in order to complete a triplet.
System Requirements:
This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it’s not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.
Warning:
The games showed in the video are not related with my work and their rights are reserved by their respective authors. I do not take any responsibility in how you will use my program. Before buying, read the system requirements because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”, in general.
…for more informations and support, contact: gingegneri82@hotmail.it
Power Block! is a bot studied to increase your points record with the Plock game on Facebook. If you hold the autoplay key (SHIFT or CONTROL or 0 numpad) the program will match the highest number of coloured blocks on the screen. It is very fast and you can make a very high score.
Instant Download
Now Only €6.90
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Assistance
Future Upgrades
For Free
How to use it?
It’s very easy. Just launch the application, then you see a window (there is a “Power Block! V1.0″ label on the top) with an empty screen. At this point, you may run Plock game on Facebook and overlap the Power Block! window to match the screen of the game (its important). You can destroy the recognized blocks pressing SHIFT or CONTROL or 0(numpad).
System Requirements:
This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it’s not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.
Warning:
Before buying, read the system requirements because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”, in general.
…for more informations and support, contact: gingegneri82@hotmail.it
This demo shows a new feature about the texture generation engine implemented in my Unrelated Framework. The normalmap used by bump mapping is calculated on the base of an heightmap generated with two different methods: Low Static Range and High Static Range. The enviroment bump mapping shows the difference in quality between the two ranges.
The first range uses only 8 bits per pixel that is too low to represent a continuous surface like the sphere generated in this example and as result we can see many rings on the surface during the light effect. On the contrary, an high range of 16 bits per pixel is perfect to have a light effect on a continuous surface infact we don’t have any kind of imperfection. I could use the famous High Dynamic Range to generate the height map, but in my opinion it could be too expensive for the use of memory and the lack of speed (32 bits floating point per pixel, or 16 bits half-float has continuous conversions because cpu doesn’t support it).
TypingRobot is an artificial intelligence studied to increase your points record with the Typing Maniac game on Facebook. It can recognize several labels because it uses a powerfull OCR system (tesseract) and some principle of word correction. With this program you can make millions of points without problems (my personal record is about 2.700.000 points).
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FREE STUFF…
WHAT ARE YOU WAITING FOR?
If you liked this one, you can buy other products to support this site.
How to use it?
It’s very easy. Just launch the application, then you see a window (there is a “TypingRobot V1.0″ label on the top) with an empty screen. At this point, you may run your game on Facebook and overlap the TypingRobots window to perfectly match the screen of the game (its important). Moreover there is a preview window that show you the text recognized by the program. You can write automatically the recognized text pressing SHIFT or CONTROL or 0(numpad). Press the autoplay only when necessary, do not overflow the game pressing the key continually.
System Requirements:
This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop its not supported. A good CPU is needed, recommended dual-core cpu or higher. Windows XP/Vista.
…for more informations and support, contact: gingegneri82@hotmail.it
GemFinder is an artificial intelligence studied to resolve all puzzle games like jewels. It can recognize several tiles from different games because it understands the nature of color and it makes a comparison with other tiles.
GemFinder V2.0!
- Improved tiles recognition
- Now you can resize the window to match more games possible!
- A better user interface
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Now Only €8.90
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GemFinder V1.0 Deluxe!
It is not an hack, a cracked version of other games or other illegal issues. This video shows some good results with 3 famous games on facebook: Bejeweled Blitz, Be-Tokened and Jewel Puzzle. This version works only with 8×8 tables and if it can matches the screen of the game to be played. The new deluxe version in now online.
Instant Download
Now Only €7.90
Secure Links
Assistance
How to use it?
Its very easy. Just launch the application, then you see a window (there is a GemFinder V1.0″ label on the top) with inside a screen filled with a set of coloured tiles. At this point, you may run your game on Facebook and overlap the GemFinder’s window to perfectly match the screen of the game (it’s important). You will see the boxes around the gems you need to move in order to complete a triplet.
System Requirements:
This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it’s not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.
GemFinder V1.0
Warning:
The games showed in the video are not related with my work and their rights are reserved by their respective authors. I do not take any responsibility in how you will use my program.
Before buying, read the system requirements because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”, in general.
…for more informations and support, contact: gingegneri82@hotmail.it
If you are madly raptured by the Biotronic game on Facebook, and you have got some buddies with a peerless score, then this software has been written for you. Now you have the opportunity to increase your score by several hundred thousand points with a minimal effort.
my personal record: 7.407.095 points (level 53)
About the AUTOPLAY:
If you press SPACE, SHIFT, CONTROL or 0 NUMPAD the program will choose the block to move on the base of the best case possible (like combos or five blocks to make a multicolor bomb). This version is improved also in detection of blocks and it can move the multicolor bombs.
Instant Download
Now Only €6.90
New Version
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Assistance
For version 0.4 click BUY NOW!!! (the free one is only 0.3 demo)
How to use it?
Its very easy. Just launch the application, then you see a window (there is a BioSolver v0.4″ label on the top) with inside a screen filled with a set of coloured tiles. At this point, you may run Biotronic on Facebook and overlap the Biosolver window to perfectly match the screen of the game (it’s important). You will see the boxes around the blocks you need to move in order to complete a triplet.
Older versions
VERSION 0.3:
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A little autoplay implemented… you can do 1 million for sure.
VERSION 0.2:
Instant Download
Now Only €4.90
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Assistance
Make a good points record without the autoplay.
Overview
My experience:
Before creating this software i wasnt bad at all, but after playing for a week i was with a score of 130.000 points only. Then, after the production of the first version, my score has growth to 400.000 and beyond just in one evening! Thanks to the last version (v0.4) my record is of 7.407.095 points (level 53)
Demo version:
You have only about 2 minutes and half screen. If you like this tool click the “buy now” button in this page and buy the full version (€ 9.90) without limits (the service of selling is provided by bmtMicro).
Warning: Before buying, test the free demo version to see if the final version will work in your computer because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”. Thanks.