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	<title>TextureMind</title>
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	<link>http://www.texturemind.com</link>
	<description>...the home page of Gianpaolo Ingegneri</description>
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		<title>UFO Aquarium 3D</title>
		<link>http://www.texturemind.com/post743/</link>
		<comments>http://www.texturemind.com/post743/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 20:27:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Download]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=743</guid>
		<description><![CDATA[(Unrelated Framework Oriented) Aquarium 3D is a little demo of an engine that I&#8217;m developing for my framework. It uses a multithreading system with a thread for the physic engine and a thread that draws the graphics on the screen: the two threads are perfectly synchronized to maintain the best fluidity with different framerates. 

The [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">(Unrelated Framework Oriented) Aquarium 3D is a little demo of an engine that I&#8217;m developing for my framework. It uses a multithreading system with a thread for the physic engine and a thread that draws the graphics on the screen: the two threads are perfectly synchronized to maintain the best fluidity with different framerates.<span id="result_box"><span style="background-color: #ffffff;" title="una versione che era minimamente giocabile"> </span></span></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/yj76D5sDCiE&amp;hl=it_IT&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/yj76D5sDCiE&amp;hl=it_IT&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">The physic engine has a static number of iterations per second, in this case 30. It can obtain a good fluidity of movements also on higher fps of the graphics card (like 75 for example) upscaling the static framerate with a series of trajectory corrections. It uses also OpenGL for graphics,GLUT to open the window and lib3ds to import the 3d studio meshes.<span> The fish models are property of this site: </span>http://toucan.web.infoseek.co.jp/3DCG/3ds/FishModelsE.html</p>
<p style="text-align: justify;">Gianpaolo Ingegneri<span id="result_box"><span style="background-color: #ffffff;" title="In passato esso si chiamava Ultimate Framework ma dato che esistevano già parecchi framework con questo stesso nome ed ho deciso di rinominarlo in Unrelated Framework (Gianpaolo Ingegneri 2010 (c) all right reserved)."><br />
Copyright @ 2010 – All right reserved</span></span></p>
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		</item>
		<item>
		<title>Ultra Fast Interpolation (via software)</title>
		<link>http://www.texturemind.com/post718/</link>
		<comments>http://www.texturemind.com/post718/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 14:24:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Download]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=718</guid>
		<description><![CDATA[In general, interpolation is a method used to construct a range of values from a set of data points. In digital image computing there are several methods of interpolation to improve the aspect of a transformed image but there is a problem: all of them are too slow to work via software in real time. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">In general, interpolation is a method used to construct a range of values from a set of data points. In digital image computing there are several methods of interpolation to improve the aspect of a transformed image but there is a problem: all of them are too slow to work via software in real time. Infact, we can see fast interpolations in 3d games only because they are performed via hardware by the graphic card (infact in the past it was very difficult to see an interpolation performed in real time).  However, interpolation is usefull  not only for 3d engines but they are an important part of digital image computing so there is a real need to develop a method to make it faster, expecially if you have to work with a large amount of images at the same time. For this reason I have programmed from scratch a set of  optimized algorithms of interpolation that are definite as in the past&#8230; but 100 times faster! The only limitation is that they can be used only for scale trasform but numerically they are perfect and faster at the same time.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-719" title="UltraFastInterpolation" src="http://www.texturemind.com/wp-content/uploads/2010/02/UltraFastInterpolation.jpg" alt="UltraFastInterpolation" width="531" height="465" /></p>
<p style="text-align: justify;">Moreover, they are useful to generate procedural images in real time, like textures, that can be used in 3d engine or in some paint softwares where you cannot have a 3d card to speed up all the stuff. In this demo you can see the high performaces of different algorithms with images of 16 bit per pixel. To make sure that my interpolation is numerically perfect, I have included also the calculus of the normal map and the bump mapping effect. With biquadratic interpolation you will obtain a still perfect scaled bump map because the normal map calculus is derivative and the biquadratic is a second order reconstruction filter.</p>
<p style="text-align: justify;">There are the performances on my computer:</p>
<p style="text-align: justify;">Zoom 1x (on a 512&#215;512 image)</p>
<p style="text-align: justify;">- Nearest: 400 fps &#8211; Bilinear: 270 fps &#8211; Biquadratic: 80 fps</p>
<p style="text-align: justify;">Zoom 4x (on a 512&#215;512 image)</p>
<p style="text-align: justify;">- Nearest: 965 fps &#8211; Bilinear: 780 fps &#8211; Biquadratic: 245 fps</p>
<p style="text-align: justify;">Zoom 16x (on a 512&#215;512 image)</p>
<p style="text-align: justify;">- Nearest: 1405 fps &#8211; Bilinear: 1165 fps &#8211; Biquadratic: 390 fps</p>
<p style="text-align: justify;">As you can see, the speed of the algorithm is<span id="result_box"><span style="background-color: #ffffff;" title="direttamente proporzionale alla grandezza dello zoom"> directly proportional to the size of the zoom, however it is very fast also at the minimum size of 1x. This condition is very useful if you have to resize images or to generate textures with a large amount of stretched layers, like perlin noise. </span></span>CPU: Intel 2 QuadCore 2333 Mhz;  RAM: 4 GB DDRII 800Mhz</p>
<p style="text-align: right"><a href="/files/UltraFastInterpolation.zip"><img style="border: 0pt none;" src="/images/d_win32.png" border="0" alt="" width="129" height="48" /> </a></p>
<p style="text-align: left;">Gianpaolo Ingegneri<span id="result_box"><span style="background-color: #ffffff;" title="In passato esso si chiamava Ultimate Framework ma dato che esistevano già parecchi framework con questo stesso nome ed ho deciso di rinominarlo in Unrelated Framework (Gianpaolo Ingegneri 2010 (c) all right reserved)."><br />
Copyright @ 2010 – All right reserved</span></span></p>
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		<item>
		<title>Time Perfect V1.0</title>
		<link>http://www.texturemind.com/post711/</link>
		<comments>http://www.texturemind.com/post711/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 21:29:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Download]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=711</guid>
		<description><![CDATA[An application with moving objects needs to simulate the physics laws with an iterative model. The engine is typically based on a static number of frames per second but in many cases we have different fps on different machines so we need a method to obtain the same number of iterations per second of the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">An application with moving objects needs to simulate the physics laws with an iterative model. The engine is typically based on a static number of frames per second but in many cases we have different fps on different machines so we need a method to obtain the same number of iterations per second of the physics engine. Usually we use a time of waiting to downscale the frame rate of the application to the physics engine one. This method it&#8217;s not so bad but in many cases it can ruin the fluidity of the objects movements. For this reason I have coded a different method that upscale the framerate of the physic engine with a series of trajectory corrections.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-716" title="TPDemoV1.0" src="http://www.texturemind.com/wp-content/uploads/2010/02/TPDemoV1.01.jpg" alt="TPDemoV1.0" width="500" height="374" /></p>
<p style="text-align: left;">In this demo you can see how my method cannot influence the fluidity of the movements while the old method of downscale is way worst because the 50 fps are not syncronized via hardware.</p>
<p style="text-align: right"><a href="/files/timeperfectv1.0(demo).zip"><img style="border: 0pt none;" src="/images/d_win32.png" border="0" alt="" width="129" height="48" /></a></p>
<p style="text-align: right">
<p style="text-align: left;">Gianpaolo Ingegneri<span id="result_box"><span style="background-color: #ffffff;" title="In passato esso si chiamava Ultimate Framework ma dato che esistevano già parecchi framework con questo stesso nome ed ho deciso di rinominarlo in Unrelated Framework (Gianpaolo Ingegneri 2010 (c) all right reserved)."><br />
Copyright @ 2010 – All right reserved</span></span></p>
]]></content:encoded>
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		<item>
		<title>CryEngine 3!</title>
		<link>http://www.texturemind.com/post700/</link>
		<comments>http://www.texturemind.com/post700/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 12:42:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Streaming]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=700</guid>
		<description><![CDATA[The version 3 of CryEngine is the porting of the version 2 for the world of consoles, supporting both Playstation 3 and Xbox360 (but still compatible with the PC). Check the following video to figure out the new features.


]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span id="result_box"><span title="Il CryEngine arriva alla versione 3 con una gamma di nuove fantastiche caratteristiche.">The version 3 of CryEngine is the porting of the version 2 for the world of consoles, </span><span title="Prima di tutto questa versione è stata riadattata per il mondo delle console, come Playstation 3 o XBox360 (tuttavia resta ancora compatibile con il pc).">supporting both Playstation 3 and Xbox360 (but still compatible with the PC). Check the following video to figure out the new features.<br />
</span></span></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1Kvl31g77Z8&amp;hl=it_IT&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/1Kvl31g77Z8&amp;hl=it_IT&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>An old Super Stardust clone (demo)</title>
		<link>http://www.texturemind.com/post693/</link>
		<comments>http://www.texturemind.com/post693/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 22:04:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=693</guid>
		<description><![CDATA[

Gianpaolo Ingegneri
Copyright @ 2010 – All right reserved
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/byYH5jH2zTo&amp;hl=it_IT&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/byYH5jH2zTo&amp;hl=it_IT&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;">
<p style="text-align: left;">Gianpaolo Ingegneri<span id="result_box"><span style="background-color: #ffffff;" title="In passato esso si chiamava Ultimate Framework ma dato che esistevano già parecchi framework con questo stesso nome ed ho deciso di rinominarlo in Unrelated Framework (Gianpaolo Ingegneri 2010 (c) all right reserved)."><br />
Copyright @ 2010 – All right reserved</span></span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>An old Mario64 clone (demo)</title>
		<link>http://www.texturemind.com/post691/</link>
		<comments>http://www.texturemind.com/post691/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 20:45:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=691</guid>
		<description><![CDATA[Years ago I coded a 3d engine to create my personal clone of super mario 64. The name was Chronicle Time Quest and this project never reached his final release or a version that was remotely playable because it was to much for me and it was abandoned years ago for lack of time, resource [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Years ago I coded a 3d engine to create my personal clone of super mario 64. The name was Chronicle Time Quest and this project never reached his final release or <span id="result_box"><span style="background-color: #ffffff;" title="una versione che era minimamente giocabile">a version that was remotely playable because it was to much for me and it was abandoned years ago for lack of time, resource and interests. However, it was an interesting coding experience and the quality of the engine wasn&#8217;t so bad, so I have decided to publish this video to show something about it.<br />
</span></span></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-kP8AoKi1Yo&amp;hl=it_IT&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/-kP8AoKi1Yo&amp;hl=it_IT&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Probably this project will be restored as soon as possible, with a new concept (probably similar to the mario galaxy one) and a totally new 3d engine. If you like this idea or the video or the concept or whatever you want, please, write a comment to let me know that in this world there are still people interested in this kind of stuff. Thanks.</p>
<p style="text-align: justify;">Gianpaolo Ingegneri<span id="result_box"><span style="background-color: #ffffff;" title="In passato esso si chiamava Ultimate Framework ma dato che esistevano già parecchi framework con questo stesso nome ed ho deciso di rinominarlo in Unrelated Framework (Gianpaolo Ingegneri 2010 (c) all right reserved)."><br />
Copyright @ 2010 – All right reserved</span></span></p>
]]></content:encoded>
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		<item>
		<title>Unrelated Framework (work in progress)</title>
		<link>http://www.texturemind.com/post689/</link>
		<comments>http://www.texturemind.com/post689/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 11:39:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=689</guid>
		<description><![CDATA[The project starts from a small framework that I coded for the Amiga 1200. Now the project is much more evolved and has been developed for many years on pc/windows platforms. In the past it was called Ultimate Framework but there were already several frameworks with the same name and I decided to rename it [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span id="result_box"><span style="background-color: #ffffff;" title="Il progetto inizia da un piccolo framework che implementava alcune classi di base ed era in grado di compilare pure sullo Amiga 1200.">The project starts from a small framework that I coded for the Amiga 1200. </span><span style="background-color: #ffffff;" title="Adesso il progetto è molto più evoluto ed è stato sviluppato già da molti anni sulle piattaforme pc-windows.">Now the project is much more evolved and has been developed for many years on </span></span><span id="result_box"><span style="background-color: #ffffff;" title="Adesso il progetto è molto più evoluto ed è stato sviluppato già da molti anni sulle piattaforme pc-windows.">pc/windows</span></span><span id="result_box"><span style="background-color: #ffffff;" title="Adesso il progetto è molto più evoluto ed è stato sviluppato già da molti anni sulle piattaforme pc-windows."> platforms. </span><span style="background-color: #ffffff;" title="In passato esso si chiamava Ultimate Framework ma dato che esistevano già parecchi framework con questo stesso nome ed ho deciso di rinominarlo in Unrelated Framework (Gianpaolo Ingegneri 2010 (c) all right reserved).">In the past it was called Ultimate Framework but there were already several frameworks with the same name and I decided to rename it Unrelated Framework</span></span><span id="result_box"><span style="background-color: #ffffff;" title="In passato esso si chiamava Ultimate Framework ma dato che esistevano già parecchi framework con questo stesso nome ed ho deciso di rinominarlo in Unrelated Framework (Gianpaolo Ingegneri 2010 (c) all right reserved)."> </span></span><span id="result_box"><span style="background-color: #ffffff;" title="In passato esso si chiamava Ultimate Framework ma dato che esistevano già parecchi framework con questo stesso nome ed ho deciso di rinominarlo in Unrelated Framework (Gianpaolo Ingegneri 2010 (c) all right reserved).">.</span></span></p>
<p><span style="background-color: #ffffff;" title="Alcune caratteristiche:">Some features:</span></p>
<p><span id="result_box"><span style="background-color: #ffffff;" title="- Programmato interamente in C++">- Programmed entirely in C++<br />
</span></span><span id="result_box"><span style="background-color: #ffffff;" title="- Serializzazione delle classi">- Serialization of Classes<br />
</span><span style="background-color: #ffffff;" title="- Compatibilità multipiattaforma">- Cross-platform design<br />
</span><span style="background-color: #ffffff;" title="- Nuovo formato delle immagini">- New image format for digital image processing</span></span><span id="result_box"><span style="background-color: #ffffff;" title="- Nuovo formato per le texture multicanale (color, alpha, bump, normals, z-buffer...)"><br />
- New surface format for computer graphics<br />
- New format for multi channel textures (color, alpha, bump, normals, z-buffer …)<br />
</span><span style="background-color: #ffffff;" title="- Algoritmi di disegno che funzionano via-software">- Algorithms studied to work also via software<br />
</span><span style="background-color: #ffffff;" title="- Un formato proprietario per le bitmap font">- Proprietary format for bitmap fonts<br />
</span><span style="background-color: #ffffff;" title="- Generatore procedurale di texture, statiche e animate">- Powerful procedural generator of textures, static and animated<br />
</span></span><span id="result_box"><span style="background-color: #ffffff;" title="- Eventuale wrapper di DirectX9">- Wrapper of</span></span><span id="result_box"><span style="background-color: #ffffff;" title="- Eventuale wrapper di OpenGL"> OpenGL, </span><span style="background-color: #ffffff;" title="- Eventuale wrapper di OpenCV">OpenCV, </span><span style="background-color: #ffffff;" title="- Eventuale wrapper di OpenEXR">OpenEXR, </span><span style="background-color: #ffffff;" title="- Eventuale wrapper di FreeType">FreeType, etc…</span></span><span id="result_box"><span style="background-color: #ffffff;" title="- Flessibile toolkit per applicazioni via software e via hardware"><br />
- Flexible GUI studied to work via software and via hardware</span></span></p>
<p><span><span style="background-color: #ffffff;" title="- Flessibile toolkit per applicazioni via software e via hardware">This framework is still work in progress and I used it to produce many of the software that you can see in this site.</span></span></p>
<p>Gianpaolo Ingegneri<span id="result_box"><span style="background-color: #ffffff;" title="In passato esso si chiamava Ultimate Framework ma dato che esistevano già parecchi framework con questo stesso nome ed ho deciso di rinominarlo in Unrelated Framework (Gianpaolo Ingegneri 2010 (c) all right reserved)."><br />
Copyright @ 2010 &#8211; All right reserved</span></span></p>
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		<item>
		<title>GemFinder V2.0</title>
		<link>http://www.texturemind.com/post602/</link>
		<comments>http://www.texturemind.com/post602/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 01:35:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Facebook cheats]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=602</guid>
		<description><![CDATA[I decided to open this 2010 with a new version of GemFinder. If you like this software, you can buy it to support my work and the maintenance of this site. I cannot release these software for free so please don&#8217;t ask me. Each purchase will allow this site to exist in the future and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span>I decided to open this 2010 with a new version of GemFinder. If you like this software, you can buy it to support my work and the </span>maintenance of this site. I cannot release these software for free so please don&#8217;t ask me. Each purchase will allow this site to exist in the future and so many other programs, including some innovative computer graphics software that are work in progress. Thanks.</p>
<h2 style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/MZElczq-aww&amp;hl=it_IT&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/MZElczq-aww&amp;hl=it_IT&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></h2>
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<td style="text-align: center;" width="217" valign="middle">
<h2 style="text-align: center;"><span style="color: #99cc00;">Instant Download</span></h2>
<p><span style="color: #0000ff;"><a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=5023&amp;CLR=0&amp;PRODUCTID=50230007"><img class="alignnone size-medium wp-image-245" title="buynow" src="http://www.texturemind.com/images/buynow.jpg" alt="" width="100" height="100" /></a></span></p>
<h2 style="text-align: center;"><span style="color: #0000ff;"><span style="color: #000080;"><strong>Now Only €8.90</strong></span><br />
</span></h2>
<p style="text-align: center;"><span style="color: #0000ff;"><img class="alignnone" src="http://www.texturemind.com/images/credit_cards.jpg" alt="" width="195" height="25" /></span></p>
</td>
<td width="217" valign="middle">
<h2><span style="color: #993300;">Secure Links</span></h2>
<h2><span style="color: #993300;">Assistance</span></h2>
<h2><span style="color: #993300;">Future Upgrades<br />
For Free<br />
</span></h2>
</td>
<td width="217" valign="middle">
<h2 style="text-align: center;"><img class="alignnone" src="http://www.texturemind.com/images/bmtMicro.jpg" alt="" width="150" height="101" /></h2>
</td>
</tr>
</tbody>
</table>
<p style="text-align: justify;"><span>How to use it?</span></p>
<p style="text-align: justify;">It&#8217;s very easy. Just launch the application: then you&#8217;ll see a window (there is a GemFinder V2.0 label on the top) with inside a screen filled with a set of coloured tiles. At this point, you may run your game (on internet or pc) and overlap the GemFinder&#8217;s window to perfectly match the screen of the game (it&#8217;s important). This time you can also resize the gemfinder&#8217;s window to match the game screen as best as you can. If you have positioned correctly the gemfinder&#8217;s window you will see some circle around the gems that you need to move (in order to complete a triplet). If you press one of the automatic keys (shift, control, space or 0-numpad) the program will play the game for you. Furthermore, you can disable these auto-keys from the settings table in order to leave the gemfinder program on the background and searching for another game to try.</p>
<p style="text-align: justify;">System Requirements:</p>
<p style="text-align: justify;">This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it&#8217;s not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.</p>
<p style="text-align: justify;">Warning:</p>
<p style="text-align: justify;">The games showed in the video are not related with my work and their rights are reserved by their respective authors. I do not take any responsibility in how you will use my program.  Before buying, read the system requirements because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”, in general.</p>
<p style="text-align: justify;">&#8230;for more informations and support, contact: gingegneri82@hotmail.it</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Brain Grabber V1.0 (cheat Brain Buddies on facebook)</title>
		<link>http://www.texturemind.com/post592/</link>
		<comments>http://www.texturemind.com/post592/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 17:34:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Facebook cheats]]></category>
		<category><![CDATA[Cheats]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=592</guid>
		<description><![CDATA[BrainGrabber is a software studied to increase your points record with the Brain Buddies game on Facebook. Watch the video to see how it works.

How to use it:
- Launch the program
- Start Brain Buddies and set the first minigame about memory (the cheat works only with this one)
- First, click CONTROL on a valid tile [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">BrainGrabber is a software studied to increase your points record with the Brain Buddies game on Facebook. Watch the video to see how it works.</p>
<h2 style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/WOEdQJ-TUzM&amp;hl=it_IT&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/WOEdQJ-TUzM&amp;hl=it_IT&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></h2>
<p>How to use it:</p>
<p>- Launch the program</p>
<p>- Start Brain Buddies and set the first minigame about memory (the cheat works only with this one)</p>
<p>- First, click CONTROL on a valid tile on the grid (it&#8217;s to store the theme)</p>
<p>- Then, click SHIFT to try automatically the right combination (don&#8217;t move the screen)</p>
<p>- Continue with that &#8220;control and then shift&#8221; stuff to solve every themes you got during the game!</p>
<table style="text-align: center;" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="text-align: center;" width="217" valign="middle">
<h2 style="text-align: center;"><span style="color: #99cc00;">Instant Download</span></h2>
<p><span style="color: #0000ff;"><a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=5023&amp;CLR=0&amp;PRODUCTID=50230006"><img class="alignnone size-medium wp-image-245" title="buynow" src="http://www.texturemind.com/images/buynow.jpg" alt="" width="100" height="100" /></a></span></p>
<h2 style="text-align: center;"><span style="color: #0000ff;"><span style="color: #000080;"><strong>Now Only €6.50</strong></span><br />
</span></h2>
<p style="text-align: center;"><span style="color: #0000ff;"><img class="alignnone" src="http://www.texturemind.com/images/credit_cards.jpg" alt="" width="195" height="25" /></span></p>
</td>
<td width="217" valign="middle">
<h2><span style="color: #993300;">Secure Links</span></h2>
<h2><span style="color: #993300;">Assistance</span></h2>
<h2><span style="color: #993300;">Future Upgrades<br />
For Free<br />
</span></h2>
</td>
<td width="217" valign="middle">
<h2 style="text-align: center;"><img class="alignnone" src="http://www.texturemind.com/images/bmtMicro.jpg" alt="" width="150" height="101" /></h2>
</td>
</tr>
</tbody>
</table>
<p>System Requirements:</p>
<p style="text-align: justify;">This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it&#8217;s not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.</p>
<p style="text-align: justify;">Warning:</p>
<p style="text-align: justify;">- When you click control to start the learning process, the mouse pointer must be over one of the correct tiles or you get an error. I guess that it&#8217;s not difficult to understand how this cheat works in particular if you are trying to be smart on a game. ;-)</p>
<p style="text-align: justify;">- Before buying, read the system requirements because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”, in general. I will give you assistance (and fixed versions) if  it&#8217;s possible.</p>
<p style="text-align: justify;">For more informations and support, contact: gingegneri82@hotmail.it. Thank you all.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Texture Generation V1.0</title>
		<link>http://www.texturemind.com/post582/</link>
		<comments>http://www.texturemind.com/post582/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 19:22:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Download]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=582</guid>
		<description><![CDATA[This time it was a little bit harder. As you can see in this video, my engine can generate in real time very complex textures with the maximum detail at the maximum speed possible.

Each texture is generated in real time at the frame rate showed on the top-left corner of the window (the &#8220;generation&#8221; label).
- [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">This time it was a little bit harder. As you can see in this video, my engine can generate in real time very complex textures with the maximum detail at the maximum speed possible.</p>
<p style="text-align: center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/uf3568moBQM&amp;hl=it_IT&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/uf3568moBQM&amp;hl=it_IT&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><span>Each texture is generated in real time at the frame rate showed on the top-left corner of the window (the &#8220;generation&#8221; label).</span></p>
<p style="text-align: justify;">- Lumps (512&#215;512, 200 objs, 16 bpp, 345 FPS)<br />
- Blobs (512&#215;512, 16 bpp, 107 FPS)<br />
- Perlin noise (512&#215;512, 8 octaves, 16 bpp, 115 FPS)</p>
<p style="text-align: justify;">Also, the normal map and the bump mapping are calculated in real time. I used 16 bit per pixel to have more precision when I get the normal map (for more informations check my High Static Range video). Precision and speed of this engine are awesome. The final result can loop in all horizontal and vertical directions.</p>
<p style="text-align: justify;">CPU: Intel 2 QuadCore 2333 Mhz;  RAM: 4 GB DDRII 800Mhz</p>
<p style="text-align: right"><a href="/files/TextureGenerationDemo.exe"><img style="border: 0pt none;" src="/images/d_win32.png" border="0" alt="" width="129" height="48" /></a></p>
<p>©2009 Gianpaolo Ingegneri</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GemFinder V1.0 Deluxe</title>
		<link>http://www.texturemind.com/post507/</link>
		<comments>http://www.texturemind.com/post507/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 17:02:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Facebook cheats]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=507</guid>
		<description><![CDATA[I have created a deluxe version of gem finder that works better with last games. If you like this software, you can buy it to support my work and the maintenance of this site. I cannot release these software for free so please don&#8217;t ask me. Each purchase will allow this site to exist in [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span>I have created a deluxe version of gem finder that works better with last games. If you like this software, you can buy it to support my work and the </span>maintenance of this site. I cannot release these software for free so please don&#8217;t ask me. Each purchase will allow this site to exist in the future and so many other programs, including some innovative computer graphics software for digital image processing, video editing and stereoscopy.  Thanks.</p>
<h2 style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pXDMiM5RU84&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/pXDMiM5RU84&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></h2>
<table style="text-align: center;" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="text-align: center;" width="217" valign="middle">
<h2 style="text-align: center;"><span style="color: #99cc00;">Instant Download</span></h2>
<p><span style="color: #0000ff;"><a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=5023&amp;CLR=0&amp;PRODUCTID=50230001"><img class="alignnone size-medium wp-image-245" title="buynow" src="http://www.texturemind.com/images/buynow.jpg" alt="" width="100" height="100" /></a></span></p>
<h2 style="text-align: center;"><span style="color: #0000ff;"><span style="color: #000080;"><strong>Now Only €7.90</strong></span><br />
</span></h2>
<p style="text-align: center;"><span style="color: #0000ff;"><img class="alignnone" src="http://www.texturemind.com/images/credit_cards.jpg" alt="" width="195" height="25" /></span></p>
</td>
<td width="217" valign="middle">
<h2><span style="color: #993300;">Secure Links</span></h2>
<h2><span style="color: #993300;">Assistance</span></h2>
<h2><span style="color: #993300;">Future Upgrades<br />
For Free<br />
</span></h2>
</td>
<td width="217" valign="middle">
<h2 style="text-align: center;"><img class="alignnone" src="http://www.texturemind.com/images/bmtMicro.jpg" alt="" width="150" height="101" /></h2>
</td>
</tr>
</tbody>
</table>
<p style="text-align: justify;"><span>How to use it?</span></p>
<p style="text-align: justify;">Its very easy. Just launch the application, then you see a window (there is a GemFinder V1.0″ label on the top) with inside a screen filled with a set of coloured tiles. At this point, you may run your game on Facebook and overlap the GemFinder&#8217;s window to perfectly match the screen of the game (it&#8217;s important). You will see the boxes around the gems you need to move in order to complete a triplet.</p>
<p style="text-align: justify;">System Requirements:</p>
<p style="text-align: justify;">This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it&#8217;s not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.</p>
<p style="text-align: justify;">Warning:</p>
<p style="text-align: justify;">The games showed in the video are not related with my work and their rights are reserved by their respective authors. I do not take any responsibility in how you will use my program.  Before buying, read the system requirements because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”, in general.</p>
<p style="text-align: justify;">&#8230;for more informations and support, contact: gingegneri82@hotmail.it</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Power Block! (cheat Plock game on Facebook)</title>
		<link>http://www.texturemind.com/post496/</link>
		<comments>http://www.texturemind.com/post496/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 13:18:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Facebook cheats]]></category>
		<category><![CDATA[Cheats]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=496</guid>
		<description><![CDATA[Power Block! is a bot studied to increase your points record with the Plock game on Facebook. If you hold the autoplay key (SHIFT or CONTROL or 0 numpad) the program will match the highest number of coloured blocks on the screen. It is very fast and you can make a very high score.







Instant Download

Now [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Power Block! is a bot studied to increase your points record with the Plock game on Facebook. If you hold the autoplay key (SHIFT or CONTROL or 0 numpad) the program will match the highest number of coloured blocks on the screen. It is very fast and you can make a very high score.</p>
<h2 style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qA-vpZcYMKc&amp;hl=it&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/qA-vpZcYMKc&amp;hl=it&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></h2>
<p style="text-align: justify;"><span><br />
</span></p>
<table style="text-align: center;" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="text-align: center;" width="217" valign="middle">
<h2 style="text-align: center;"><span style="color: #99cc00;">Instant Download</span></h2>
<p><a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=5023&amp;CLR=0&amp;PRODUCTID=50230005"><span style="color: #0000ff;"><img class="alignnone size-medium wp-image-245" title="buynow" src="http://www.texturemind.com/images/buynow.jpg" alt="" width="100" height="100" /></span></a></p>
<h2 style="text-align: center;"><span style="color: #0000ff;"><span style="color: #000080;"><strong>Now Only €6.90</strong></span><br />
</span></h2>
<p style="text-align: center;"><span style="color: #0000ff;"><img class="alignnone" src="http://www.texturemind.com/images/credit_cards.jpg" alt="" width="195" height="25" /></span></p>
</td>
<td width="217" valign="middle">
<h2><span style="color: #993300;">Secure Links</span></h2>
<h2><span style="color: #993300;">Assistance</span></h2>
<h2><span style="color: #993300;">Future Upgrades<br />
For Free<br />
</span></h2>
</td>
<td width="217" valign="middle">
<h2 style="text-align: center;"><img class="alignnone" src="http://www.texturemind.com/images/bmtMicro.jpg" alt="" width="150" height="101" /></h2>
</td>
</tr>
</tbody>
</table>
<p>How to use it?</p>
<p>It’s very easy. Just launch the application, then you see a window (there is a “Power Block! V1.0&#8243; label on the top) with an empty screen. At this point, you may run Plock game on Facebook and overlap the Power Block! window to match the screen of the game (its important). You can destroy the recognized blocks pressing SHIFT or CONTROL or 0(numpad).</p>
<p style="text-align: justify;">System Requirements:</p>
<p style="text-align: justify;">This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it&#8217;s not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.</p>
<p style="text-align: justify;">Warning:</p>
<p style="text-align: justify;">Before buying, read the system requirements because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”, in general.</p>
<p style="text-align: justify;">&#8230;for more informations and support, contact: gingegneri82@hotmail.it</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>High Static Range</title>
		<link>http://www.texturemind.com/post473/</link>
		<comments>http://www.texturemind.com/post473/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 08:31:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Download]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=473</guid>
		<description><![CDATA[This demo shows a new feature about the texture generation engine implemented in my Unrelated Framework. The normalmap used by bump mapping is calculated on the base of an heightmap generated with two different methods: Low Static Range and High Static Range. The enviroment bump mapping shows the difference in quality between the two ranges.

The [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">This demo shows a new feature about the texture generation engine implemented in my Unrelated Framework. The normalmap used by bump mapping is calculated on the base of an heightmap generated with two different methods: Low Static Range and High Static Range. The enviroment bump mapping shows the difference in quality between the two ranges.</p>
<p style="text-align: center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/87gJiKwbRfg&amp;hl=it&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/87gJiKwbRfg&amp;hl=it&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">The first range uses only 8 bits per pixel that is too low to represent a continuous surface like the sphere generated in this example and as result we can see many rings on the surface during the light effect. <span>On the contrary, an high range of 16 bits per pixel is perfect to have a light effect on a continuous surface infact we don&#8217;t have any kind of imperfection. I could use the famous High Dynamic Range to generate the height map, but in my opinion it could be too expensive for the use of memory and the lack of speed (32 bits floating point per pixel, or 16 bits half-float has continuous conversions because cpu doesn&#8217;t support it). </span></p>
<p style="text-align: right"><a href="/files/hsr_demo.exe"><img style="border: 0pt none;" src="/images/d_win32.png" border="0" alt="" width="129" height="48" /></a></p>
<p>©2009 Gianpaolo Ingegneri</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TypingRobot V1.0 (cheat Typing Maniac on Facebook)</title>
		<link>http://www.texturemind.com/post463/</link>
		<comments>http://www.texturemind.com/post463/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 17:29:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Facebook cheats]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[Cheats]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=463</guid>
		<description><![CDATA[TypingRobot is an artificial intelligence studied to increase your points record with the Typing Maniac game on Facebook. It can recognize several labels because it uses a powerfull OCR system (tesseract) and some principle of word correction. With this program you can make millions of points without problems (my personal record is about 2.700.000 points).





Instant [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">TypingRobot is an artificial intelligence studied to increase your points record with the Typing Maniac game on Facebook. It can recognize several labels because it uses a powerfull OCR system (tesseract) and some principle of word correction. With this program you can make millions of points without problems (my personal record is about 2.700.000 points).</p>
<h2 style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5pbFyBrxSo8&amp;hl=it&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/5pbFyBrxSo8&amp;hl=it&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></h2>
<table style="text-align: center; height: 199px;" border="0" cellspacing="0" cellpadding="0" width="659">
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<h2 style="text-align: center;"><span style="color: #99cc00;">Instant Download</span></h2>
<p><a href="http://www.texturemind.com/files/TypingRobotV1.0.exe"><img class="alignnone size-full wp-image-244" title="downloadfree" src="http://www.texturemind.com/images/downloadfree.jpg" alt="" width="100" height="100" /></a><a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=5023&amp;CLR=0&amp;PRODUCTID=50230004"></a></p>
<h2 style="text-align: center;"><span style="color: #0000ff;"><span style="color: #000080;"><strong>NOW FOR FREE!!!</strong></span><br />
</span></h2>
<p style="text-align: center;"><span style="color: #0000ff;"><br />
</span></td>
<td width="217" valign="middle">
<h3><span style="color: #ff6600;">NOW IT&#8217;S FREEWARE</span></h3>
<h3><span style="color: #ff6600;">WHAT ARE YOU WAITING FOR?</span></h3>
<h3><span style="color: #ff6600;">DOWNLOAD AND&#8230; DONATE!!!</span></h3>
</td>
<td width="217" valign="middle">
<form action="https://www.paypal.com/cgi-bin/webscr" method="post">
<input name="cmd" type="hidden" value="_s-xclick" />
<input name="hosted_button_id" type="hidden" value="SC839267Z62F4" />
<input alt="PayPal - The safer, easier way to pay online!" name="submit" src="https://www.paypal.com/en_US/IT/i/btn/btn_donateCC_LG.gif" type="image" />
<img src="https://www.paypal.com/it_IT/i/scr/pixel.gif" border="0" alt="" width="1" height="1" /><br />
</form>
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<p style="text-align: justify;">How to use it?</p>
<p style="text-align: justify;">It&#8217;s very easy. Just launch the application, then you see a window (there is a &#8220;TypingRobot V1.0&#8243; label on the top) with an empty screen. At this point, you may run your game on Facebook and overlap the TypingRobots window to perfectly match the screen of the game (its important). Moreover there is a preview window that show you the text recognized by the program. You can write automatically the recognized text pressing SHIFT or CONTROL or 0(numpad). Press the autoplay only when necessary, do not overflow the game pressing the key continually.</p>
<p style="text-align: justify;">System Requirements:</p>
<p style="text-align: justify;">This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop its not supported. A good CPU is needed, recommended dual-core cpu or higher. Windows XP/Vista.</p>
<p style="text-align: justify;">…for more informations and support, contact: gingegneri82@hotmail.it</p>
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		<title>GemFinder (cheat jewels games pc/windows)</title>
		<link>http://www.texturemind.com/post397/</link>
		<comments>http://www.texturemind.com/post397/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 08:29:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Facebook cheats]]></category>
		<category><![CDATA[Cheats]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=397</guid>
		<description><![CDATA[GemFinder is an artificial intelligence studied to resolve all puzzle games like jewels. It can recognize several tiles from different games because it understands the nature of color and it makes a comparison with other tiles.
GemFinder V2.0!


 
- Improved tiles recognition
- Now you can resize the window to match more games possible!

 
-  A [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span>GemFinder is an artificial intelligence studied to resolve all puzzle games like jewels. It can recognize several tiles from different games because it understands the nature of color and it makes a comparison with other tiles.</span></p>
<h2 style="text-align: center;"><span>GemFinder V2.0!<br />
</span></h2>
<h2 style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/MZElczq-aww&amp;hl=it_IT&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/MZElczq-aww&amp;hl=it_IT&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></h2>
<p><strong><span> </span></strong></p>
<p style="text-align: left;"><strong>- Improved tiles recognition</strong></p>
<p style="text-align: left;"><span><strong>- Now you can resize the window to match more games possible!<br />
</strong></span></p>
<p><strong> </strong></p>
<p><strong>- <span id="result_box"><span style="background-color: #ffffff;" title="La possibilità di disattivare the grid and the automatic keys"> </span></span><span><span><strong>A better user interface</strong></span></span></strong></p>
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<h2 style="text-align: center;"><span style="color: #99cc00;">Instant Download</span></h2>
<p><span style="color: #0000ff;"><a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=5023&amp;CLR=0&amp;PRODUCTID=50230007"><img title="buynow" src="http://www.texturemind.com/images/buynow.jpg" alt="" width="100" height="100" /></a></span></p>
<h2 style="text-align: center;"><span style="color: #0000ff;"><span style="color: #000080;"><strong>Now Only €8.90</strong></span><br />
</span></h2>
<p style="text-align: center;"><span style="color: #0000ff;"><img src="http://www.texturemind.com/images/credit_cards.jpg" alt="" width="195" height="25" /></span></p>
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<h2><span style="color: #993300;">Secure Links</span></h2>
<h2><span style="color: #993300;">Assistance</span></h2>
<h2><span style="color: #993300;">Future Upgrades<br />
For Free<br />
</span></h2>
</td>
<td width="217" valign="middle">
<h2 style="text-align: center;"><img src="http://www.texturemind.com/images/bmtMicro.jpg" alt="" width="150" height="101" /></h2>
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<h2 style="text-align: center;"><span>GemFinder V1.0 Deluxe!<br />
</span></h2>
<h2 style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pXDMiM5RU84&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/pXDMiM5RU84&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></h2>
<p style="text-align: justify;"><span>It is not an hack, a cracked version of other games or other illegal issues. This video shows some good results with 3 famous games on facebook: Bejeweled Blitz, Be-Tokened and Jewel Puzzle. This version works only with 8&#215;8 tables and if it can matches the screen of the game to be played. The new deluxe version in now online.<br />
</span></p>
<table style="text-align: center;" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="text-align: center;" width="217" valign="middle">
<h2 style="text-align: center;"><span style="color: #99cc00;">Instant Download</span></h2>
<p><span style="color: #0000ff;"><a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=5023&amp;CLR=0&amp;PRODUCTID=50230001"><img class="alignnone size-medium wp-image-245" title="buynow" src="http://www.texturemind.com/images/buynow.jpg" alt="" width="100" height="100" /></a></span></p>
<h2 style="text-align: center;"><span style="color: #0000ff;"><span style="color: #000080;"><strong>Now Only €7.90</strong></span><br />
</span></h2>
<p style="text-align: center;"><span style="color: #0000ff;"><img class="alignnone" src="http://www.texturemind.com/images/credit_cards.jpg" alt="" width="195" height="25" /></span></p>
</td>
<td width="217" valign="middle">
<h2><span style="color: #993300;">Secure Links</span></h2>
<h2><span style="color: #993300;">Assistance</span></h2>
</td>
<td width="217" valign="middle">
<h2 style="text-align: center;"><img class="alignnone" src="http://www.texturemind.com/images/bmtMicro.jpg" alt="" width="150" height="101" /></h2>
</td>
</tr>
</tbody>
</table>
<p style="text-align: justify;"><span>How to use it?</span></p>
<p style="text-align: justify;">Its very easy. Just launch the application, then you see a window (there is a GemFinder V1.0″ label on the top) with inside a screen filled with a set of coloured tiles. At this point, you may run your game on Facebook and overlap the GemFinder&#8217;s window to perfectly match the screen of the game (it&#8217;s important). You will see the boxes around the gems you need to move in order to complete a triplet.</p>
<p style="text-align: justify;">System Requirements:</p>
<p style="text-align: justify;">This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it&#8217;s not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.</p>
<h2 style="text-align: center;"><span>GemFinder V1.0<br />
</span></h2>
<h2 style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8cytc29PitU&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/8cytc29PitU&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></h2>
<p style="text-align: justify;">Warning:</p>
<p style="text-align: justify;">The games showed in the video are not related with my work and their rights are reserved by their respective authors. I do not take any responsibility in how you will use my program.</p>
<p style="text-align: justify;">Before buying, read the system requirements because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”, in general.</p>
<p style="text-align: justify;">&#8230;for more informations and support, contact: gingegneri82@hotmail.it</p>
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