Finally I completed the GUI of my framework. The best feature is that the Gui can work in two modes: via software or using the OpenGL. It's very helpful for cross platform compatibility, for video games or other OpenGL purpose.
The Gui is in his first version but it has all the widgets necessary to create professional applications. An interesting feature is that you don't need to program a single row of code to create particular interfaces: with the Gui Editor you can easily project all kind of professional interfaces and load them in your program using few functions. You don't need to code the widgets to make them work properly. In this way you can save hours of programming.
There is a full list of widgets implemented:
- Radio button
- Frame Window
- Scroll space
- Image button
- Graphic Api Viewer
Of course the GUI was coded in C++, it's object oriented and it's an integrative part of my Unrelated Framework.
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