This application is designed for creating professional visual effects and for non-linear video montage. It will make use of ffmpeg library for the video part and my framework for graphics part, in particular the chance of programming effects with GPU shaders, creating animations with the advanced animation system or ray-tracing rendering.
ShaderMind will be designed for the automatic creation of shaders compatible with shadertoy and other environment. It will be possible to copy & paste shaders from shadertoy (or others) and see them work on ShaderMind application in no time, so the new shaders can be saved for the future and re-used for other projects. In […]
MultiEdge Paint will be a professional software to paint artistic images and for seamless textures generation. It will make use of generative AI to create new images or modify existing images, with the latest features like txt-to-img, inpainting and outpainting, with the chance to setup the environment locally (not a remote service, it will require […]
Originally TextureMind Framework IDE, IdealMind is designed to manage resources (like textures, materials, 3D models) and to create applications with TextureMind Framework's functionalities. The term "Ideal" stands for: Integrated Development Environment Application Level, but it's also nice to associate it with the word "Mind", which is part of the TextureMind logo. With IdealMind, it will […]
This application was created with the aim of generating an animated scene where the frames are always the same. Each frame is associated with a number, so it is possible to capture individual frames and compare them, to see if there are any differences if the frames were manipulated by a second application, such as […]
For the delight of many graphicians and web masters I've released my old (and unpublished) utility for generating procedural animated textures which can loop in all directions and also in a time period without causing side effects or shots. The program is in a very early beta version and it can support only perlin noise […]