Category Archives: Download

In this category there is only the material that you can download from this website and not external websites.

GemFinder V4.0

New Features:

- You can configure the game strategy
- You can choose the timing for the moves (it resolves many glitches on different systems)
- The window size and position are saved for each state
- Improved autoplay for the latest games (es: candy crush > 200.000, midas miner > 8.000.000, bejeweled etc...)
- I fixed some memory address so it's more stable now

 

 

It's very easy. Just launch the application: then you'll see a window (there is a GemFinder V4.0 label on the top) with inside a screen filled with a set of coloured tiles. At this point, you may run your game (on internet or pc) and overlap the GemFinder's window to perfectly match the screen of the game (it's important). This time you can also resize the gemfinder's window to match the game screen as best as you can. If you have positioned correctly the gemfinder's window you will see some circle around the gems that you need to move (in order to complete a triplet). If you press one of the automatic keys (shift, control, space or 0-numpad) the program will play the game for you. Furthermore, you can disable these auto-keys from the settings table in order to leave the gemfinder program on the background and searching for another game to try.

Continue reading

QuickDiamond (cheat games like Diamond Dash)

QuickDiamond V1.0 is a bot studied to increase your points record with games like Diamond Dash on Facebook. If you hold the autoplay key (CONTROL or 0 numpad) the program will match the highest number of coloured blocks on the screen. It is very fast and you can make a very high score.

 

 

Why QuickDiamond?

I created this cheat because there are no other valid and user-friendly alternatives on the net. I tried Diamond Dash Facile but the point record on my system was only of 400k in the best case... to be honest, I can do it by myself. However, with QuickDiamond you can do easily more than 800k (my record is of 1400k). You can set up the window to cover the game table and you can resize it if your browser matches a different size for the game. With the keyboard you can play automatically only whenever you want.

How to use it?

Launch the application. Match the yellow grid to the game tiles. If you have positioned correctly the yellow grid you will see some circle around the gems that you need to click. If you press one of the automatic keys (control or 0-numpad) the program will play the game for you.

System Requirements:

This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it's not supported. A good CPU is very important to make an high hiscore.

For more informations and support, contact: gingegneri82@hotmail.it

Warnings:
I don't take any responsibility in how you will use this software.

GemFinder V3.0

New Features:

- Load/Save your settings for different games
- A new fast method of object recognition based on fourier analysis of tiles
- Lab colour space to find colour distance between tiles

- A simple and intuitive Learn Editor to calibrate the program for different kind of games. You can discriminate different tiles with different shapes, also in gray scale (or if they have the same shape with different colours).
- Press F9 to enable/disable the alpha blending on the entire window
- Configure the keyboard for the autoplay
- Old GemFinder and BioSolver are included to maintain the compatibility
- Configure a different number of rows and columns
- Press F9 to enable/disable the alpha blending on the entire window. You can make it invisible or transparent.

Continue reading

Ultra Fast Interpolation (via software)

In general, interpolation is a method used to construct a range of values from a set of data points. In digital image computing there are several methods of interpolation to improve the aspect of a transformed image but there is a problem: all of them are too slow to work via software in real time. Infact, we can see fast interpolations in 3d games only because they are performed via hardware by the graphic card (infact in the past it was very difficult to see an interpolation performed in real time).  However, interpolation is usefull  not only for 3d engines but they are an important part of digital image computing so there is a real need to develop a method to make it faster, expecially if you have to work with a large amount of images at the same time. For this reason I have programmed from scratch a set of  optimized algorithms of interpolation that are definite as in the past... but 100 times faster! The only limitation is that they can be used only for scale trasform but numerically they are perfect and faster at the same time.

UltraFastInterpolation

Moreover, they are useful to generate procedural images in real time, like textures, that can be used in 3d engine or in some paint softwares where you cannot have a 3d card to speed up all the stuff. In this demo you can see the high performaces of different algorithms with images of 16 bit per pixel. To make sure that my interpolation is numerically perfect, I have included also the calculus of the normal map and the bump mapping effect. With biquadratic interpolation you will obtain a still perfect scaled bump map because the normal map calculus is derivative and the biquadratic is a second order reconstruction filter.

There are the performances on my computer:

Zoom 1x (on a 512x512 image)

- Nearest: 400 fps - Bilinear: 270 fps - Biquadratic: 80 fps

Zoom 4x (on a 512x512 image)

- Nearest: 965 fps - Bilinear: 780 fps - Biquadratic: 245 fps

Zoom 16x (on a 512x512 image)

- Nearest: 1405 fps - Bilinear: 1165 fps - Biquadratic: 390 fps

As you can see, the speed of the algorithm is directly proportional to the size of the zoom, however it is very fast also at the minimum size of 1x. This condition is very useful if you have to resize images or to generate textures with a large amount of stretched layers, like perlin noise. CPU: Intel 2 QuadCore 2333 Mhz; RAM: 4 GB DDRII 800Mhz

Gianpaolo Ingegneri
Copyright @ 2010 – All right reserved

Brain Grabber V1.0 (cheat Brain Buddies on facebook)

BrainGrabber is a software studied to increase your points record with the Brain Buddies game on Facebook. Watch the video to see how it works.

 

 

How to use it:

- Launch the program

- Start Brain Buddies and set the first minigame about memory (the cheat works only with this one)

- First, click CONTROL on a valid tile on the grid (it's to store the theme)

- Then, click SHIFT to try automatically the right combination (don't move the screen)

- Continue with that "control and then shift" stuff to solve every themes you got during the game!

System Requirements:

This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it's not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.

Warning:

When you click control to start the learning process, the mouse pointer must be over one of the correct tiles or you get an error.  I guess that it's not difficult to understand how this cheat works in particular if you are trying to be smart with a game. For more informations and support, contact: gingegneri82@hotmail.it. Thank you.

Texture Generation V1.0

This time it was a little bit harder. As you can see in this video, my engine can generate in real time very complex textures with the maximum detail at the maximum speed possible.

Each texture is generated in real time at the frame rate showed on the top-left corner of the window (the "generation" label).

- Lumps (512x512, 200 objs, 16 bpp, 345 FPS)
- Blobs (512x512, 16 bpp, 107 FPS)
- Perlin noise (512x512, 8 octaves, 16 bpp, 115 FPS)

Also, the normal map and the bump mapping are calculated in real time. I used 16 bit per pixel to have more precision when I get the normal map (for more informations check my High Static Range video). Precision and speed of this engine are awesome. The final result can loop in all horizontal and vertical directions.

CPU: Intel 2 QuadCore 2333 Mhz; RAM: 4 GB DDRII 800Mhz

©2009 Gianpaolo Ingegneri

Power Block! (cheat Plock game on Facebook)

Power Block! is a bot studied to increase your points record with the Plock game on Facebook. If you hold the autoplay key (SHIFT or CONTROL or 0 numpad) the program will match the highest number of coloured blocks on the screen. It is very fast and you can make a very high score.

How to use it?

It’s very easy. Just launch the application, then you see a window (there is a “Power Block! V1.0" label on the top) with an empty screen. At this point, you may run Plock game on Facebook and overlap the Power Block! window to match the screen of the game (its important). You can destroy the recognized blocks pressing SHIFT or CONTROL or 0(numpad).

System Requirements:

This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop it's not supported. A good CPU is needed, like Pentium4 1800 mhz or higher. Windows XP/Vista.

For more informations and support, contact: gingegneri82@hotmail.it

High Static Range

This demo shows a new feature about the texture generation engine implemented in my Unrelated Framework. The normalmap used by bump mapping is calculated on the base of an heightmap generated with two different methods: Low Static Range and High Static Range. The enviroment bump mapping shows the difference in quality between the two ranges.

The first range uses only 8 bits per pixel that is too low to represent a continuous surface like the sphere generated in this example and as result we can see many rings on the surface during the light effect. On the contrary, an high range of 16 bits per pixel is perfect to have a light effect on a continuous surface infact we don't have any kind of imperfection. I could use the famous High Dynamic Range to generate the height map, but in my opinion it could be too expensive for the use of memory and the lack of speed (32 bits floating point per pixel, or 16 bits half-float has continuous conversions because cpu doesn't support it).

©2009 Gianpaolo Ingegneri

TypingRobot V1.0 (cheat Typing Maniac on Facebook)

TypingRobot is an artificial intelligence studied to increase your points record with the Typing Maniac game on Facebook. It can recognize several labels because it uses a powerfull OCR system (tesseract) and some principle of word correction. With this program you can make millions of points without problems (my personal record is about 2.700.000 points).

How to use it?

It's very easy. Just launch the application, then you see a window (there is a "TypingRobot V1.0" label on the top) with an empty screen. At this point, you may run your game on Facebook and overlap the TypingRobots window to perfectly match the screen of the game (its important). Moreover there is a preview window that show you the text recognized by the program. You can write automatically the recognized text pressing SHIFT or CONTROL or 0(numpad). Press the autoplay only when necessary, do not overflow the game pressing the key continually.

System Requirements:

This software can run only on Windows platforms. It works at best with a 32 bit desktop, 24 bit desktop its not supported. A good CPU is needed, recommended dual-core cpu or higher. Windows XP/Vista.

…for more informations and support, contact: gingegneri82@hotmail.it

GemFinder (cheat jewels games pc/windows)

GemFinder is an artificial intelligence studied to resolve all puzzle games like jewels. It can recognize several tiles from different games because it understands the nature of color and it makes a comparison with other tiles.

GemFinder V4.0

- You can configure the game strategy
- You can choose the timing for the moves (it resolves many glitches on different systems)
- The window size and position are saved for each state
- Improved autoplay for the latest games (es: candy crush, midas miner, bejeweled)

GemFinder V3.0

- Load/Save your settings for different games
- A new fast method of object recognition based on fourier analysis of tiles
- Lab colour space to find colour distance between tiles
- A simple and intuitive Learn Editor to calibrate the program for different kind of games
- You can discriminate different tiles with different shapes, also in gray scale (or if they have the same shape with different colours).
- Press F9 to enable/disable the alpha blending on the entire window
- Configure the keyboard for the autoplay
- Old GemFinder and BioSolver are included to maintain the compatibility
- Configure a different number of rows and columns
- Press F9 to enable/disable the alpha blending on the entire window. You can make it invisible or transparent.

Warning:

The games showed in the videos are not related with my work and their rights are reserved by their respective authors. I do not take any responsibility in how you will use my program.

Before buying, read the system requirements because the orders will be not refunded. Moreover, be sure that you are buying the right product name because “I will not refund any purchase”, in general. For more informations and support, contact: gingegneri82@hotmail.it

BioSolver (cheat Biotronic on Facebook)

If you are madly raptured by the Biotronic game on Facebook, and you have got some buddies with a peerless score, then this software has been written for you. Now you have the opportunity to increase your score by several hundred thousand points with a minimal effort.

About the AUTOPLAY:

If you press SPACE, SHIFT, CONTROL or 0 NUMPAD the program will choose the block to move on the base of the best case possible (like combos or five blocks to make a multicolor bomb). This version is improved also in detection of blocks and it can move the multicolor bombs.

How to use it?

Its very easy. Just launch the application, then you see a window (there is a BioSolver v0.4″ label on the top) with inside a screen filled with a set of coloured tiles. At this point, you may run Biotronic on Facebook and overlap the Biosolver window to perfectly match the screen of the game (it's important). You will see the boxes around the blocks you need to move in order to complete a triplet.

Overview

My experience:

Before creating this software i wasnt bad at all, but after playing for a week i was with a score of 130.000 points only. Then, after the production of the first version, my score has growth to 400.000 and beyond just in one evening! Thanks to the last version (v0.4) my record is of 7.407.095 points (level 53)

Demo version:

You have only about 2 minutes and half screen. If you like this tool click the "buy now" button in this page and buy the full version (€ 9.90) without limits (the service of selling is provided by bmtMicro).

Warning: Before buying, test the free demo version to see if the final version will work in your computer because the orders will be not refunded. Moreover, be sure that you are buying the right product name because "I will not refund any purchase". Thanks.

Continue reading

Picture Tube

This is a demo about drawing loop textures with a picture tube technique. The blit functions of my engine can write an alpha source image to a destination buffer preserving the alpha channel information. This technique is useful to design alpha textures and to make some background effect as shown in the picture.

©2008 Gianpaolo Ingegneri

Blit Tech (via software engine)

Finally I've released what I hope will be the first in a long series of demonstrations about the potentiality of my Unrelated Framework. This demo shows some graphic effects to demonstrate the enormous flexibility of the blit engine. Strictly coded via software, it can run on lowend configurations with an excellent frame rate.

There is a custom font format very useful for future development on platforms where there is no freetype support or to resolve the annoying problem that you cannot use the true type hinting informations without a specific license. Moreover, my engine includes other effects like alpha blending, complex bitmap fonts and bump mapping. There is no use of graphics card because all the drawing algorithms have been reprogrammed from scratch by myself and the image buffer is displayed in fullscreen using the basic gdi functions of the operating system. However, in the architecture of my framework you can overload all the via software drawing functions with the graphic card functions of the other famous api like opengl or direct3d.

©2008 Gianpaolo Ingegneri

Graphics effects using chunky-to-planar on amiga/c (Ita)

Il cosiddetto modo planar è sempre stato un impedimento per quei programmatori che avevano intenzione di creare effetti grafici tridimensionali sull'Amiga, cosa che invece riusciva facilissima sui pc perchè supportavano nativamente il modo chunky. Esiste infatti una famosa disputa tra chi difendeva le peculiarità del planar (utile per i giochi 2d) e chi invece ne esaltava i difetti (inutile per i giochi 3d), resta comunque una verità indiscutibile: senza chunky non è possibile lavorare direttamente con i pixel, e questa è una gravissima limitazione per chi vuole realizzare effetti grafici di qualsiasi tipo, cioè non ancorati a certe particolari caratteristiche dell'hardware, come rotazioni di immagini, motori in texture mapping, bump mapping, etc.

Fortunatamente esistono delle tecniche di conversione che permettono di minimizzare queste differenze e rendere la vita più facile ai programmatori che tutt'ora, per scopi puramente hobbystici, hanno intenzione di sviluppare qualche piccolo lavoro grafico su questa macchina del passato. Anch'io mi ci sono cimentato con esiti positivi e dato che in rete il materiale scarseggia ho deciso di pubblicare in questo articolo un piccolo progetto che incorpora le tecniche di conversione c2p e p2c più veloci (programmate in assembler) con un esempio di utilizzo all'interno di un listato in c per la visualizzazione degli effetti grafici in tempo reale.

Continue reading

Image scaling with subsampling technique (Ita)

Il sottocampionamento, noto anche come subsampling, è un algoritmo che permette di ridurre il numero di campioni di un segnale digitale oppure di un'immagine senza andare incontro, durante l'inevitabile perdita di informazione, al famoso difetto di aliasing. E' importante ridurre il più possibile questo difetto, perchè l'aliasing potrebbe provocare nei suoni un fastidioso brusio oppure nelle immagini una percezione di forme imprecise o addirittura totalmente alterate.

Continue reading