Archive for the Download Category

    Textures (04)

    Texture of floors in BMP format, 128×128. They don’t contain realistic elements and have been designed for platform3d or arcade with essential graphics.

    ©2008 Gianpaolo Ingegneri

    Textures (03)

    Texture of bricks in BMP format, 128×128. They don’t contain realistic elements and have been designed for platform3d or arcade with essential graphics.

    ©2008 Gianpaolo Ingegneri

    Textures (02)

    Here we have another nice collection of textures (always of my own creation) that you can safely use in your web production, software, and so on. If you intend to use my work you could write me an email and let me know or replicate this same post or quote me in what you have created. To access the textures (like all other content on this site), you must click on “continue reading” to see the full post. Thanks for your attention.

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    TexAviTure v0.05 Beta

    For the delight of many graphicians and web masters I’ve released my old (and unpublished) utility for generating procedural animated textures which can loop in all directions and also in a time period without causing side effects or shots. The program is in a very early beta version and it can support only perlin noise  or cellular to create the main effects in great demand especially for 3D games (such as lava, flame or candle). It is able to save the created animation as individual frames in bitmap format or as an entire video in avi format.  (download)


    ©2008 Gianpaolo Ingegneri

    Super Ball Smasher

    Rilasciato finalmente in versione completa questo clone di Pang che ho programmato qualche tempo fa. Potrete usufruire di 50 stages distribuiti in 5 livelli di gioco con ambientazioni a tema e musiche suggestive create appositamente per immergere il giocatore nel clima del livello senza degenerare nel fastidio della ripetitività.

    Il concept, la grafica e la musica sono totalmente originali e studiati per offrire una interessante variazione al solito e monotono schema dei cloni di pang, non rischiando di appesantire il gioco ma rendendolo al contrario più divertente e longevo. Il boss di fine gioco cerca oltremodo di ripagare le aspettative del giocatore, proiettandolo in una sfida finale non eccessivamente complessa, ma neanche troppo banale, con lo scopo di concretizzare in una vittoria finale il lungo cammino affrontato attraverso i 5 livelli di gioco. L’intero progetto è stato creato in poco tempo e usando software opensource. L’unica versione disponibile è momentaneamente per pc/windows, che potete scaricare cliccando direttamente qui (download). Buon divertimento.

    Gianpaolo Ingegneri.

    Textures (01)

    I added some textures made by me some years ago. To create them I have used my old software for creating procedural textures that was called Virtual Surface. I never completed it in the past for lack of time and interest. Perhaps this project will be reborn in the future with a totally new concept and objectives. In the meantime enjoy this collection of textures.

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