Category Archives: Thoughts

More than tutorials or knowledge, this category includes personal thoughts about different arguments, like informatics, science, politics, story, arts or one of the other categories.

Transaction Fee Bubble. Fees 100 times higher in 1 year. Unconfirmed Transactions. I suspect that Bitcoin will burst

Bitcoin is the first cryptocurrency ever made and the first fork of a cryptocurrency protocol. It was the first to introduce the concept of encryption and decentralization of money. Since it was created in 2009, the protocol is now getting obsolete. The fact that about 150'000 transactions are unconfirmed is the evidence. Bitcoin cannot handle an high traffic of users, because most of the people are starting to have transactions not mined (and stuck) for days or weeks. If PoW already showed its negatives with the high energy cost, now the evidence arrives from the quality of service, when the traffic involves more people and the fees attached to transactions increase to get higher priority.

If the traffic would increase even more, with the current level of difficulty the entire system is doomed to burst. There are other cryptocurrecies that solve most of these problems. Bitcoin is now stronger than other cryptocurrencies because it was the first and it has a larger market capital and a larger user base. However, it doesn't mean that its concept is better and that it will survive in the future. In my opinion, Bitcoin will burst when the system will not be able to handle all the transactions. We can see the first symptoms right away. Check this website:

https://blockchain.info/unconfirmed-transactions;

You can see with your eyes that the number of unconfirmed transactions is very high in this moment, and it will increase in the future with the increment of people making transactions. Most of the transactions are not mined because their fees are too low for the miners that are wasting computational power to get the best profit at the least expense. They wasted millions of dollars to create mining farms with powerful ASICs and graphics cards. They want to mine transactions with the higher fees to have a payback and make even more money. As nobody is interested in wasting an outstanding amount of power to mine transations that have lower fees than others, the transactions with lower fees are rejected until they will be eliminated and created again with higher fees, in an infinite loop of speculation that is creating a Transaction Fee Bubble. As you can see from the above chart, the transation fee average incremented from $0.27 to $27, 100 times in just one year. The fees are growing so fast that transactions will be not convenient anymore. People will migrate their money to less expensive currencies, where transactions will not get unconfirmed so easily. For instance, I'm started to do it right now because I had unconfirmed transactions and no decent way to accelerate them without paying mining pools or other fees. And If I'm doing it, I'm sure that in this moment there are other people that are making the same consideration. So, this is the reason why I believe that Bitcoin is doomed to burst in the future.

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UNCONFIRMED TRANSACTION: Why Proof of Work is not good

I don' t know how many people already had important bitcoin transactions stuck into the UNCONFIRMED state for days or weeks. This should happen if you put a low fee into your transaction, but basically it can happen anyways. The fees are taken by miners for the mining work. This is because mining is the computation power required for the system to survive, the system gives an award to convince people to use powerful machines for mining. To avoid that everybody can become rich with mining in a moment (and the currency useless), mining has been made difficult on purpose implementing the Proof of Work. Basically, to mine transactions your computer must generate hash codes. The system requires a particular kind of hash code, for instance on Bitcoin the system requires a certain number of zeroes inside the code. If the condition is not respected, the code is rejected and you can add a redundant header into the payload, that is called "nonce" and that is used to generate a different hash code from the same content. The code is generated until the system accept it and the miner can get the fee only if the block is mined. The condition that must be satisfied determines the level of difficulty, that is tipically measured with the number of attempts required for an hash code before being accepted. In this moment, the difficulty level of Bitcoin is 1,590,896,927,258. This is the reason why transactions require expensive machines like Antminer S9 or a mining rig of eight GeForce 1080 Ti. Just to make $24 per day you need to generate 14 TH/s with a consumption of 1350 W, just because who created this system had a misconcept of freedom and power. Even if you may find the idea of mining fantastic to make easy money, the mining itself is one of the worst concept ever created in the history of computer science, a total waste of energy and the reason why your transactions may get stuck into an UNCONFIRMED state for days or weeks, because the system is not efficient at all.

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Mining is not the fastest way to make money

If you have just discovered cryptocurrency and you want to buy a powerful machine for mining, abandon the idea because it's a waste of money. First of all, the hardware is too expensive and too loud. You can buy an Antminer S9 for $1700 just to mine $24 of bitcoins per day and it's not even pratical. The machine consumes about 1350W and makes a noise of 75 Db. If you are a normal person living in apartament, just forget it. You should buy a sound-proof server rack for $1000 to reduce the noise and make the machine run day and night. In this conditions, the lifetime of the device is reduced drastically, the machine could die after only 2 years. If you make $24 per day, in one month is $24 x 30 = $720. If you believe that with GeForce 1080 Ti the things get better, you are wrong. In this case, a single GPU can mine less than $4 per day, running day and night. With 8 GPUs you have a decent noise but a power consumption of 250W x 8 = 2000W. You must revise your energy contract to have at least 4.5 kWh if you want to live with other people in your apartament. If you make an investment of $6000, you have to wait 6000 / 32 = 187.5 days, about 6 months to have your money back, and this time can be considered a decade in the cryptocurrency world. Moreover, if you buy hardware to mine cryptocurrency, even if the value can grow, the difficulty will grow at the point to make the mining almost impossibile. It's what happened to Bitcoin in short time. What you could mine in the past with GH/s, now it requires TH/s. So, if you buy an Antminter S9, you have no guarantees that the machine will not break or that it will not become obsolete like its predecessors, the same could happen with the graphics cards that become obsolete in few months. I remember when I bought a GeForce GTX 670 when it was one of the most powerful in that period, and now it can do only 60 H/s with Equihash, where you need 700 H/s to make less than $4. Imagine if the same would happen to your 8 GeForces 1080 Ti, it would be a disaster.

I'm not saying that mining is useless, mining is what maintain most of the cryptocurrencies alive. I'm saying that mining is an investment that requires the right equipment, years of experience and efforts, it's not something that everybody can do at home. I'm reading stories of unexperienced people that are literally wasting their time and money on that. A 21 years old kid said on twitter that ordered five Antminer S9. I hope for him that he doesn't live anymore with his parents but he lives in a house with an energy contract of 10 kWh and a basement without neighbours in a range of 100 meters. It's pretty sad to read bullshits around an argument that is pretty interesting. It's sad to read that people still consider cloud mining like Genesis a good alternative. Genesis was good in the past but not anymore. The company bought machines with the money of people that made convenient contracts to mine bitcoins, and now they bought a shit load of graphics cards (that are easier to maintain) with expensive fees for the customers that are mining. If you make your math, mining with Genesis is not convenient at all. You pay $7200 for a contract of 2 years to make 34 bucks per day with Monero. In the best scenario, you will see your money back in 7 months. During this period, they will give you dollars instead of monero. You have no guarantees that the difficulty will not grow even more. You don't have any guarantees at all. And at this price, you can buy a mining rig of 10 GeForce 1080 Ti to mine whatever you want without a time limit of 2 years, and in the worst scenario you can sell the graphics cards.

With trading you can make actual money in the shortest time possible without an heavy investment. My idea is: if you have money to waste, just do trading. To make a comparison, mining needs a loud machine of $3000 to make only $24. With trading and the same amount of money, you can make $1500 in one day. Yes, you are reading right. The only thing that you need to do is to trade with an increment of 50%, and it's not difficult at all. You have to be patient, smart and intuitive. Bitcoin is stuck to 11000 now. It's not a problem. There are hundreds of cryptocurrencies that you can use for trading that are supported by free trading platforms on the internet, like poloniex. In the last week, IOTA grew of 150%. With $3000, you could have in your wallet $7500 in one week vs. $168 with mining. And it's just one week without trading during the gain and loss. Imagine what you can do with fluctuations of 20% or 50%, day and night. Let's do some math. With $3000, if you guess 10 times an increment of 20%, you can make 3000 * 1.2 ^ 10 = $18575, that is about one month of lazy trading. Mining is a no brainer that can give you a little money after months or years, but with your brain there is no limit in what you can do.

Block chains to break the chain

Yesterday bitcoin saw a record of $11,500 and now it dropped down to $9,400 with a fluctuation of $2,100 in two days. Let me say that this event doesn't change my opinion about bitcoin and cryptocurrency. Even better, if bitcoin should collapse even more, it would not change anything. If the waterfall should continue, the only thing to do is to exchange to a more stable cryptocurrency and buy it again when it will start to grow. Let's assume that you have 10 bitcoins, $94,000 and the value is rapdly decreasing. You could exchange to an altcoin that is more constant. Let's say that you exchange the same amount of money to Dash with a little loss during the transaction. After few days, Bitcoin is going to be $4,000 and dash will be the same: you saved about $54,000. Then bitcoin is growing again, from $4,000 to $6,000 in few days: you can have it back. Let's say that in the worst scenario you may end up with $90,000 when bitcoin is still $6000. Then it grows again to $10,000 and your amount is going to be $90,000 * 10/6 = $150,000. This is the beauty of cryptocurrency and trading and that's why I still believe on it. You have the same opportunity of losing and gain at the same time, everything depends on your choices and intelligence. The games are never closed and you cannot say the last word. Even if you lose everything, you have the opportunity to learn from your mistakes and gain what you lost with the interests. There are not banks or government introducing new money to save their butts. Cryptocurrency gives to people the same opportunity to buy online, to make money from money, to not lose with rapid exchange that you can do online without a particular knowledge or action taken by attorneys, and everything is moved by people for people, without taxes. I still understand why most of the economists hope that this bubble will burst and cryptocurrency will die forever. I saw the enthusiasm of poor people becoming rich during a period of crisis for everybody, when the cost of life is at its highest historical level. A system without big corporations is bad for banks and government, that want to make endless money at the expense of people. Economists make jokes on cryptocurrency. They continue to say that bitcoin and cryptocurrency are scam, saying that this system has the same market capital of McDonalds and that at least there will be good cheeseburgers for everybody. They don't understand. They don't consider that cryptocurrency is not a social network like Facebook or another smart idea to make money from people with a capital in the stock market. Cryptocurrency is an idea, and you cannot kill an idea. Cryptocurrency is the idea that people have money and that now they have the technology to protect their money without banks. Think about it. Banks were born in the past because people wanted to store their money in a secure place. This simple concept evolved during the years and made banks the most powerful corporations in the world. Banks want to make money and they don't care how. Banks caused the biggest crises in the history of humanity, they destroyed people and continue to ruin people lives. They take advantage from the cost of houses and lend money to people with a home loan, taking 20% of interests, they want $30'000 in advance with 20 years of home loan while with that amount of money you can invest and make $200'000 in few years and buy the house in cash. The world of cryptocurrency is a big wake up in this direction, you can have a better understanding of money, how trading works, the fact that salary are always too low for the time that you spend at work and that probably you are wasting your actual talent in something boring and repetitive for the rest of your life, to have nothing in return, while you could have a better life made of profit and satisfaction. Think about it.

After a fever of $11000, bitcoin is getting a pause. More time to make your decisions?

Yesterday was a crazy day for bitcoin and cryptocurrency in general. After a rapid peak of $11000 it dropped drastically to $9500, then it grew again to $10000 and now it's stable to $10300. Also other cryptocurrencies (except dash and few ones) had a bad day, with a loss from about 5% to 30%. As consequence, bitcoin arrested its crazy run for $100,000 and it didn't reach $12000 as predicted yesterday. Probably this event is not that bad if you need more time to decide how to invest on bitcoin and find the best way to make money.

If bitcoin is too stable for your scope, you can decide to exchange versus other cryptocurrencies that are growing more rapdly in shortest time, making attention to not lose too much during the transaction. Even if bitcoin has an high value, it's not important if you don't have already bitcoins and if you want to make money with trading, the high value will only make it more difficult to buy.

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Bitcoin is growing exponentially. Is it safe? Why economists have no idea

In the last two months bitcoin grew exponentially. Probably you already heard the opinions of some economists saying that the bubble will pop one of these days. Maybe in the past you wanted to invest on bitcoin when it was $1000, and you didn't do it because of these people, losing the opportunity to make 10 times the initial investment. And you know what? They don't even have the slight idea of what they are talking about.

They may use their knowledge to predict something that already happened in the past, but cryptocurrency has no historical background. This is the first time in the history of human kind that cryptocurrency has been created as this is the first time in history that we have the technology to do that. In the same way, this is the first time that the creator of cryptocurrency (Satoshi Nakamoto) is totally unknown. It's like cryptocurrency was created from nothing or some artificial intelligence, like the world of machines in the Matrix movie. You cannot attack or blame anybody and, without precedents, you cannot damage anybody to convince people that somebody is wrong or that he or she is having his or her personal interests. This is the reason why I believe that the economists have no idea of what is going on. They always talk about bubble and burst like in the stock market, but they don't understand the importance, the outstading scope of this. I don't want to seem crazy or a fanatic here, but I have good reasons to believe that this event is going to change to world, once and for good. The entire world is moved by money, and if money are going to change, the entire world is going to change too.

Youtube demonetization: Justice or injustice?

Sometimes I watched videos of youtubers that were very angry because youtube slowly demonetized their videos, making their lives harder. They point out very good arguments, but most of the time they want to save their interests. As a person totally out from this business, I was wondering myself if demonetization is good or bad, if youtube is seriously out of mind or if the company has its good reasons for doing it. Justice or injustice?

First of all, let me say that youtube demonetization is not something new. Everybody is talking about it since 2016 but it started on 2012, when youtube automatically demonetized videos with content that was unfriendly for the advertisers, even though youtube started a massive action of demonetization only in the last two years. Of course, most of the youtubers are against demonetization because they use youtube for making money, and not as a free form of expression, unlike 2005, when youtube was a platform that could be used for free cultural exchange of arts, ideas, facts, news, clips, or simply to broadcast yourself.

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The world of information technology is always full of possibilities, if you don’t waste your time

I remember a period when I was depressed, it was in 2009. I was born in 1982 when Microsoft started its ascent. I lived the period of MSDOS, Microsoft and IBM as a kid, when everybody talked about informatics and money. The world of computer science was so prosperous and full of promises that I started to follow it when I was just a little kid and after that I discovered that it was one of my biggest passion.

My dream of that time was to become famous with my software, to produce something incredible and to sell it. I started to learn computer programming by myself when I was little and when I finished the high school, I wanted to start my own activity. In the meantime, Bill Gates became the richest man in the world. I lived the period of great promises when small teams could really make money starting from scratch, especially making video games (in the good old times of Doom, Quake and Id Software). However, I had to continue with university and I did not have any time or money to follow my dreams. I continued to program in parallel with everyday commitments with the hope of producing something new, but I directed my energies in the wrong direction. I continued to follow the absurd dream of creating competitive software without the resources of doing it, with the hope that something could change or a miracle could happen. Even if I was a good programmer, I did not have strong knowledges on how to complete a product and make it commercial, or how to start an activity.

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Why a team of developers should never waste time programming a new operating system

It may be obvious to many of you, but I saw teams of amateur developers dreaming the perfect operating system, starting from the idea that the contemporary operating systems (like Unix or Windows) are still far from being perfect. In particular, I remember an italian news group that was frequented by more than one developer that wanted to create his brand new operating system starting from scratch, programming it just by himself, so they gave me the inspiration to write this article, maybe it could be useful to avoid that the same disaster will ever happen again to someone else. Even if you are the superman of computer programming, today you cannot pursue the impossible dream of creating your own operating system without hurting yourself for precise technical reasons. I don't want to discuss here about the difficulties related to the creation of a new file system, virtual memory, inter-process communication, multithreading and so on, because my example is easier and more solid than that. I want to assume that you already have programmed a working kernel for that kind of operating system, a "minimum" set of drivers to make it run on your pc and that you are ready to share it with the entire world. Well, even in these ideal conditions, the main problem is with the companies that currently are using Windows or Linux and that should invest money to drop their operating systems / applications to use your operating system, the same for the hardware vendors that should write the specific drivers, the software houses, curstomers, professionals, video gamers and so on. Today there are so many hardware devices that is almost impossible to achieve the same performance that already existing and most proven operating systems have achievied in so many years of existence. It's not a matter of programming skills, it's a matter of "temporal gap". Even if you are so good to achieve the perfection on a single machine, you cannot be able to obtain the same stability on the wide range of existing personal computers, tablets, smart phones, sbc and all the devices mounting all the existing peripherals, because you won't have the money, credibility, reputation, experience, employees, followers, curtomers to do it. The situation in the past was sligtly different, Windows was created to run mainly on x86 family of processors, but there were other operating systems (like Amiga OS) that were projected to run on 680x0 family of processors, so the idea of operating system was more embedded to the small set of hardware that the vendors had to sell. Today it's totally different. If you want to create a valid operating system, you have to cover all the existing hardware produced at least in the past 20 years, or even if your main target is a single device, you cannot surpass the existing operating systems because they are already optimized to work better on the same device in terms of performance and power consumption. In conclusion, if you are having the crazy idea of creating your own operating system, just forget it because you are wasting your time and the opportunity to produce something really useful. You will never produce even an ounce of what is required today to run a modern application on modern hardware, with the same degree of portability and support in terms of graphics / audio / peripherals, and even if you do it, there are already more stable operating systems that are doing the same thing exactly when you are having the bad idea of doing it.

Why loading libraries are dangerous to develop OpenGL applications

OpenGL is not so easy to use. The API exposes thousand of functions that are grouped into extensions and core features that you have to check for every single display driver release or the 3D application may not work. Since OpenGL is a graphics library used to program cool gfx effects without a serious knowledge of the underlying display driver, a large range of developers is tempted to use it regardless of the technical problems. For example, the functions are loaded "automagically" by an external loading library (like glew) and they are used to produce the desired effect, pretending that they are available everywhere. Of course this is totally wrong because OpenGL is scattered into dozens of extensions and core features that are linked to the "target" version that you want to support. Loading libraries like glew are dangerous because they try to load all the available OpenGL functions implemented by the display driver without making a proper check, giving you the illusion that the problem doesn't exist. The main problem with this approach is that you cannot develop a good OpenGL application without taking the following decision:

- How much OpenGL versions and extensions I have to support?

From this choice you can define the graphics aspect of the application and how to scale it to support a large range of display drivers, including the physical hardware and the driver supported by the virtual machines. For example, VirtualBox with guest addictions uses chromium 1.9 that comes with OpenGL 2.1 and GLSL 1.20, so your application won't start if you programmed it using OpenGL 4.5, or even worse you won't start also on graphics cards that support maximum the version 4.4 (that is very recent). For this reason, it's necessary to have a full awareness of the OpenGL scalability principles that must be applied to start on most of the available graphics cards, reducing or improving the graphics quality on the base of the available version that you decided to target. With this level of awareness, you will realize that you don't need any kind of loading library to use OpenGL, but only a good check of the available features, that you can program by yourself. Moreover, libraries like glew are the worst because they are implemented to replace the official gl.h and glext.h header files with a custom version anchored to the OpenGL version supported by that particular glew version.

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Gli artisti della scultura digitale

La computer grafica del passato ci ha abituati ad una visione abbastanza artefatta delle ambientazioni virtuali e degli effetti speciali cinematrografici, ai tempi in cui produzioni del calibro di Toy Story e Jurassic Park riuscivano a regalare un'emozione. Un personaggio creato in 3D al computer risultava agli occhi dello spettatore come plasticoso, finto, imperfetto, difficilmente credibile. Per non parlare degli artisti amatoriali, che con limitatissimi cad e programmi di disegno, pur impegnandosi al massimo, non potevano ottenere quel realismo che tanto cercavano, non nella qualità dell'immagine o nella definizione degli oggetti. Tuttavia in questi anni la computer grafica ha fatto dei passi da gigante, e non tanto grazie all'incrementata potenza dei sistemi di elaborazione (come falsamente si pensa) ma per l'effettivo miglioramento delle tecniche, come high dynamic range, radiosity, ma soprattutto un concetto completamente innovativo di modellazione tridimensionale noto a molti con il termine di scultura digitale.

La scultura digitale da un taglio ai vecchi criteri di modellazione dei cad del passato per comprendere che la modellazione di un oggetto dettagliato, composto necessariamente da migliaia, se non milioni di vertici, è più conveniente farla non andando ogni volta a modificare i singoli poligoni ma agendo sulla superficie dell'oggetto come in un programma di paint, potendo cosi modellare nuove forme in modo dinamico, modificare la profondità, scavare, levigare, scolpire, estrudere e smussare come farebbe uno scultore. Inoltre, dato che la maggior parte degli esseri viventi sono simmetrici, con la scultura digitale è possibile rendere simmetriche le proprie modifiche, così da poter costruire facilmente un volto o un corpo umano partendo da una sfera e senza eccessive tribolazioni. Il software più famoso e usato per la scultura digitale è ZBrush.

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Tecniche di stampa tridimensionale

Avete mai sognato di poter materializzare alcuni oggetti tridimensionali di vostra creazione? Forse è arrivato il momento di acquistare una stampante 3d! No, non sto scherzando, non tutti lo sanno ma esistono al mondo delle stampanti in grado di fabbricare materialmente degli oggetti con la stessa rapidità di una fotocopiatrice.

Questo significa che avendo tra le mani questa tecnologia potreste progettare un oggetto o scaricarlo direttamente da internet per poi materializzarlo nella realtà: si stanno affermando delle tecnologie valide per rendere reale un oggetto virtuale. C'è da dire però che gli oggetti stampati sono composti da un materiale omogeneo simile alla plastica formato dalla interconnessione di strati di polimeri solidificati... quindi se avevate già progettato di scaricare un cellulare da internet per poi stamparlo potete scordarvelo perchè (per la fortuna dei venditori) attualmente non esistono ancora tecnologie in grado di fare una cosa del genere. Tuttavia stampare oggetti ha molteplici impieghi ed è ampiamente utilizzato nelle aziende per la fabbricazione rapida di prototipi.

High Dynamic Range

Le tradizionali immagini digitali memorizzano l'informazione sul colore per come esso viene riprodotto sullo schermo, utilizzando massimo 256 valori (8-bit) di luminosità per ciascun canale. Anche se questa tecnica è la più diffusa per la visualizzazione di un'immagine, si rivela un disastro per quanto riguarda le precedenti fasi di acquisizione ed elaborazione digitale. Una giornata soleggiata può avere fino a 100.000 toni di luminosità ed una normale fotocamera digitale riduce questa gamma a 256 con una conseguente perdità di informazione e problemi di sovra o sotto esposizione dell'immagine.

Se si scatta una foto sovraesposta le parti bianche vengono totalmente perse in quanto non contengono alcuna informazione (viene proprio eliminata in fase di acquisizione). Fortunatamente le odierne esigenze in campo di fotografia digitale hanno portato alla luce un nuovo modello di memorizzazione chiamato High Dynamic Range (noto come hdr). Questa nuova tecnica consiste nell'assegnare all'energia di ogni raggio luminoso un valore in floating point con un'ampia gamma dinamica secondo le unità di misura della fotometria. Per fare un esempio, al sole vengono assegnati valori di luminosità almeno un milione di volte più grandi rispetto a quelli di un televisore acceso. In quest modo l'hdr risolve tutti i problemi legati al cattivo contrasto ed errata esposizione della maggior parte delle fotografie digitali, in quanto è possibile tramite programmi di fotoritocco decidere la giusta esposizione ed ottenere sempre il risultato qualitativamente migliore, perchè le zone visivamente troppo chiare o troppo scure non perdono mai parte del loro contenuto informativo.

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Video sui giochi di nuova generazione

Quando ancora mancava qualche anno al rilascio ufficiale, la Sony fece circolare dei video in cui si mostravano anteprime di videogiochi con una veste grafica da urlo, tanto per dare un'idea di quella che sarebbe stata la potenza computazionale legata al nuovo processore Cell della playstation3. Si diceva che la console avrebbe permesso di gestire addirittura interi mondi... per rincarare la dose, altri video burla mostravano una fantomatica playstation9 del futuro composta solo da nanotecnologie che entrando nel naso del videogiocatore gli si impiantavano nel cervello e lo trasportavano in un'esperienza videoludica uguale alla realtà (non è una mia invenzione, c'è anche il video su youtube). Poi la PS3 fu rilasciata e tutte quelle voci di corridoio si spensero di fronte alla realtà dei fatti ed i videogiochi sul mercato mostrarono una veste grafica mooolto più contenuta di come si era voluto far credere in passato. Un esempio? I vecchi trailer di Motor Storm ne sono la prova più eclatante. Quindi quella rivoluzione, quell'ondata di videogiochi con grafica da cinema e gestione di pianeti in tempo reale, non c'è mai stata, tuttavia adesso, nel 2008, si sta affacciando per pc qualcosa di molto simile.

I dual/quad core, le schede grafiche come la NVidia 8800 e le schede per la gestione della fisica come la PhysX di Ageia, stanno aprendo la strada a tutta una serie di videogiochi che implementano quel salto di qualità al quale ci avevano abituato le promesse non mantenute del passato.

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Nuovo sito

Salve a tutti. Benvenuti nella mia nuova pagina personale. Mi sto trasferendo definitivamente dal mio vecchio sito TSRevolution (www.tsrevolution.com), dato che faceva parte di un progetto del passato che non ho più intenzione di continuare. Ho pensato di impostare questo nuovo sito come un blog, tuttavia non sarà come quelle pagine che si usano adesso dove le persone scrivono un diario delle loro faccende personali, ma cercherò di mantenermi sempre sul tema della programmazione di computer, rilasciando sorgenti, progetti e articoli su alcuni argomenti di computer grafica. Sto cercando qualche sito (attinente all'argomento) da linkare, quindi se siete programmatori, avete una pagina e siete interessati potete contattarmi all'indirizzo email gingegneri82@hotmail.it, oppure lasciare un commento a questo post. Uno speciale ringraziamento è rivolto agli autori del WordPress e all'artista che ha progettato l'aspetto grafico di questa pagina.

Buona navigazione!