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	<title>TextureMind &#187; Videogames</title>
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	<description>...the home page of Gianpaolo Ingegneri</description>
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		<title>CryEngine 3!</title>
		<link>http://www.texturemind.com/post700/</link>
		<comments>http://www.texturemind.com/post700/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 12:42:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Streaming]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Videogames]]></category>

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		<description><![CDATA[The version 3 of CryEngine is the porting of the version 2 for the world of consoles, supporting both Playstation 3 and Xbox360 (but still compatible with the PC). Check the following video to figure out the new features.


]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span id="result_box"><span title="Il CryEngine arriva alla versione 3 con una gamma di nuove fantastiche caratteristiche.">The version 3 of CryEngine is the porting of the version 2 for the world of consoles, </span><span title="Prima di tutto questa versione è stata riadattata per il mondo delle console, come Playstation 3 o XBox360 (tuttavia resta ancora compatibile con il pc).">supporting both Playstation 3 and Xbox360 (but still compatible with the PC). Check the following video to figure out the new features.<br />
</span></span></p>
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		<title>An old Super Stardust clone (demo)</title>
		<link>http://www.texturemind.com/post693/</link>
		<comments>http://www.texturemind.com/post693/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 22:04:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=693</guid>
		<description><![CDATA[

Gianpaolo Ingegneri
Copyright @ 2010 – All right reserved
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/byYH5jH2zTo&amp;hl=it_IT&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/byYH5jH2zTo&amp;hl=it_IT&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;">
<p style="text-align: left;">Gianpaolo Ingegneri<span id="result_box"><span style="background-color: #ffffff;" title="In passato esso si chiamava Ultimate Framework ma dato che esistevano già parecchi framework con questo stesso nome ed ho deciso di rinominarlo in Unrelated Framework (Gianpaolo Ingegneri 2010 (c) all right reserved)."><br />
Copyright @ 2010 – All right reserved</span></span></p>
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		<title>An old Mario64 clone (demo)</title>
		<link>http://www.texturemind.com/post691/</link>
		<comments>http://www.texturemind.com/post691/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 20:45:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=691</guid>
		<description><![CDATA[Years ago I coded a 3d engine to create my personal clone of super mario 64. The name was Chronicle Time Quest and this project never reached his final release or a version that was remotely playable because it was to much for me and it was abandoned years ago for lack of time, resource [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Years ago I coded a 3d engine to create my personal clone of super mario 64. The name was Chronicle Time Quest and this project never reached his final release or <span id="result_box"><span style="background-color: #ffffff;" title="una versione che era minimamente giocabile">a version that was remotely playable because it was to much for me and it was abandoned years ago for lack of time, resource and interests. However, it was an interesting coding experience and the quality of the engine wasn&#8217;t so bad, so I have decided to publish this video to show something about it.<br />
</span></span></p>
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<p style="text-align: justify;">Probably this project will be restored as soon as possible, with a new concept (probably similar to the mario galaxy one) and a totally new 3d engine. If you like this idea or the video or the concept or whatever you want, please, write a comment to let me know that in this world there are still people interested in this kind of stuff. Thanks.</p>
<p style="text-align: justify;">Gianpaolo Ingegneri<span id="result_box"><span style="background-color: #ffffff;" title="In passato esso si chiamava Ultimate Framework ma dato che esistevano già parecchi framework con questo stesso nome ed ho deciso di rinominarlo in Unrelated Framework (Gianpaolo Ingegneri 2010 (c) all right reserved)."><br />
Copyright @ 2010 – All right reserved</span></span></p>
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		<title>Super Ball Smasher</title>
		<link>http://www.texturemind.com/post17/</link>
		<comments>http://www.texturemind.com/post17/#comments</comments>
		<pubDate>Wed, 14 Nov 2007 23:40:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.texturemind.com/?p=17</guid>
		<description><![CDATA[Rilasciato finalmente in versione completa questo clone di Pang che ho programmato qualche tempo fa. Potrete usufruire di 50 stages distribuiti in 5 livelli di gioco con ambientazioni a tema e musiche suggestive create appositamente per immergere il giocatore nel clima del livello senza degenerare nel fastidio della ripetitività.

Il concept, la grafica e la musica sono totalmente originali e studiati [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Rilasciato finalmente in versione completa questo clone di Pang che ho programmato qualche tempo fa. Potrete usufruire di 50 stages distribuiti in 5 livelli di gioco con ambientazioni a tema e musiche suggestive create appositamente per immergere il giocatore nel clima del livello senza degenerare nel fastidio della ripetitività.</p>
<p align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/OcRTRsZGpL8&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/OcRTRsZGpL8&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p align="justify">Il concept, la grafica e la musica sono totalmente originali e studiati per offrire una interessante variazione al solito e monotono schema dei cloni di pang, non rischiando di appesantire il gioco ma rendendolo al contrario più divertente e longevo. Il boss di fine gioco cerca oltremodo di ripagare le aspettative del giocatore, proiettandolo in una sfida finale non eccessivamente complessa, ma neanche troppo banale, con lo scopo di concretizzare in una vittoria finale il lungo cammino affrontato attraverso i 5 livelli di gioco. L&#8217;intero progetto è stato creato in poco tempo e usando software opensource. L&#8217;unica versione disponibile è momentaneamente per pc/windows, che potete scaricare cliccando direttamente qui (<a href="/files/sballsmasher.zip">download</a>). Buon divertimento.</p>
<p style="text-align: right"><a href="/files/sballsmasher.zip"><img src="/images/d_win32.png" border="0" alt="" width="129" height="48" /></a></p>
<p align="justify">
<p>Gianpaolo Ingegneri.</p>
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