Tag Archives: Development Kits

TextureMind Framework – Work in progress

What is it?

TextureMind framework is a framework written in C++ language to develop a wide range of cross-platform applications. The framework is composed by a set of classes to facilitate multi-threading, serialization, ipc, networking, graphics and computer vision. The framework is also composed by a complete set of applications to create images, animations, GUIs and videogames. I'm creating this framework to speed-up the production of software in general. It has been coded by me from scratch and it can be seen as a collection of all the knowledge that I have in the field of computer programming. The framework is currently closed source and it will be used just for my personal creations.

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CJS Framework – Abandoned

The project is marked as abandoned because:

  • The name CJS Framework was already used in the context of other frameworks, I don't like it anymore and it doesn't mirror the current purpose of the framework
  • I don't have time and resources to achieve the ambitious requirements that I decided in the past (supporting interchangable classes between four languages and make it a standard is too expensive. I cannot open an open source project because it is not convenient for my current job, too much implications)
  • The framework evolved into different directions. I changed the name to TM Framework (TextureMind Framework) that is a useful collection of classes to develop my own programs in C++ or C# when the projects will be so complicated to require it. Being a framework slave in never a good thing for the developers, I saw developers becoming incapable of doing the simplest things in C starting from scratch, when they were anchored on Qt, Boost, Unity, Unreal Engine 4 or their own frameworks. I saw also good programmers becoming incapable of doing good plain programming (not even a pacman game) without projecting frameworks that would require years to be finished, so I don't want to feed this trend.

After a long research for the perfect crossplatfrom multitarget language i didn't find anything that satified my expectations. I wanted to create c++, c#, java and javascript projects around a set of basic classes, functionalities and serialization to import/export files in a custom format.

In a first evaluation, Haxe language with json seemed to be the perfect choise, but after using it i realized that the code produced for the languages of my interest is too heavy, bad indented and hard to reuse in the context of a specific project. That's because Haxe and the other multitarget languages are studied to produce a final result (i.e. a game) and not a source code that is easy to understand for the human reader or to include in other part of a wide project. For instance, if i create an Hello world example with haxe and convert it to c#, it will generates alot of useless .cs files in a well structured (and unreadable) project that you can build and run at first attempt, but that is barely readable and hard to reuse into other clean c# projects. If you are thinking of creating a library in haxe to include the source code into your projects, it's better if you change idea: the final result of your cpp, c#, java or javascript projects may end to a gigantic mess.

For this reason, I decided to create from scratch a new framework that is called CJS Framework, which stands for CppJavaScriptSharp Framework. It's mainly a full bridge between these four languages (but it's not improbable that it will support other languages in the future). The basic idea is very simple: make a set of classes that are useful in a project and a serialization system that easly load objects regardless of the used language. For instance, we can decide to take advantage of the .NET framework and produce an editor in C# to manipulate the maps of a game that will be programmed in javascript and it will run on facebook or the web browser. Or a server application in c++ that communicates in a binary format with a client application for html5 coded in javascript. The framework is projected to satify easly all these tasks and much more.

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Unrelated Framework – Abandoned

The project started from a small framework that I coded for the Amiga 1200. Now the project is much more advanced and it has been developed for many years on pc/windows platforms. In the past it was called Ultimate Framework but there were already several frameworks with the same name and I decided to rename it to Unrelated Framework .

Some features:

- Programmed entirely in C++
- Serialization of Classes
- Cross-platform design
- New image format for digital image processing

- New surface format for computer graphics
- New format for multi channel textures (color, alpha, bump, normals, z-buffer …)
- Algorithms studied to work also via software
- Proprietary format for bitmap fonts
- Powerful procedural generator of textures, static and animated
- Wrapper of OpenGL, OpenCV, OpenEXR, FreeType, etc…
- Flexible GUI studied to work via software and via hardware

This framework is still work in progress and I used it to produce many of the software that you can see in this site.

Gianpaolo Ingegneri
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