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CJS Framework – Abandoned

The project is marked as abandoned because: The name CJS Framework was already used in the context of other frameworks, I don't like it anymore and it doesn't mirror the current purpose of the framework I don't have time and resources to achieve the ambitious requirements that I decided in the past (supporting interchangable classes between four languages and […]

TSREditor – Last screenshots

TSREditor is a huge editor in the style of Blender3D  projected to create or edit the resources like textures, 3d models, sound and levels for games and other stuff. In spite of the large amount of work needed to reach a decent version of this software, I decided that it will be free as a […]

Unrelated Engine – Work in progress

This is the first "work in progress" video of my 3d engine called Unrelated Engine. Some complex animated models come from Doom 3. They were converted to a maximum of 4 weights per vertex as well as the identical vertices have been cancelled to improve the speed. The shader language was used to obtain a […]

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