After years without updates I'm glad to present probably the most important update so far. In the past, the framework was just a monolith of C++ static libraries that could be enterely or partially included within a project to access various functionalities. On one hand it was good, because it simplified the programming of the framework in its parts, on the other it started to become a problem in terms of modularity and scalability. One of the worst complications was caused by the redundancy of the static library binaries: for example, if I had to create a plugin system, each dynamic library would have to include all the binaries with the functions to manage the various components of the framework.
TextureMind Framework – Progress #15 – Modules and object interfaces
