TextureMind Framework – Progress #19 – ListViews, Menus and ComboBoxes

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I recently focused my efforts on the development of some widgets for displaying lists of items, in particular: listviews, menus and combo boxes. Listviews are optimized to handle hundreds of thousands of items without causing the application to slow down too much. Listviews can be configured to draw colors corresponding to different events, such as when the mouse passes over an item, when it's clicked, selected or out of focus. It is possible to select a single item or a range of items by holding down the SHIFT key, or add or subtract a single item by holding down the CTRL key.

When one or more items are selected, an event is generated by a callback system. Another interesting innovation concerns the menus. I used listviews to implement an entire drop-down menu system with a rather classic setup. Menu boxes can be opened and closed in real time. When an item is clicked, it is then reported to the application via the same callback system used for the listviews. It should be remembered that this GUI is drawn inside the screen, so these widgets will never come out of the application window but they have to adapt dynamically to best fit the available space. After implementing the menu it was possible to implement combobox widgets as well. Once you click on the combobox, a drop-down menu will open and the click will change the selected item within the box, generating an event. As for the menus, also in this case the drop-down menus will best occupy the space available on the screen during the window resize. The positioning of the drop-down menu will also take into account any geometric transformation applied to the widget that is opening the menu, repositioning it in the best way.

So I can say that the GUI is almost finished. There are a couple of missing widgets but they are not so complicated to implement. I don't think I will create other videos about GUI updates because I will focus on other features. When completed, this GUI  will be used to create application and video games. The next step is to implement an editor to create GUI pages that can be used inside the applications.

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