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IdealMind – Work in progress

Originally TextureMind Framework IDE, IdealMind is designed to manage resources (like textures, materials, 3D models) and to create applications with TextureMind Framework's functionalities. The term "Ideal" stands for: Integrated Development Environment Application Level, but it's also nice to associate it with the word "Mind", which is part of the TextureMind logo. With IdealMind, it will […]

PC Breathless Demo #1

I'm glad to release the first demo of PC Breathless that you can try on your own PC desktop or laptop. The minimum requirements are Windows, GPU card and Vulkan libraries installed. You can turn around your view with the mouse and set forward with the up/down cursors, eventually go up and down with the […]

Old framework’s GUI

This demo shows up the GUI system of my old project "Unrelated Framework". This GUI has been programmed from scratch and makes use of both via software and GPU rendering. In this case, the demo makes use of OpenGL for the rendering. The GUI implements the most important widgets, like buttons, text boxes, form windows, […]

Tetris solver V1.0

If you like tetris, you are going to enjoy this demo. Basically, it is a bot to solve tetris that I programmed many years ago. In this case, the only technique considered by the AI to put pieces into the line is the "hard drop", so horizonal movers and T.spin are not supported. You can […]

Old isometric engine

This is an old demo that I created in the past during the development of an isometric engine for a PC porting of the snes game Equinox. The project was commissioned to me by a person that wanted to port this particular game to the pc world and then he abandoned it for lack of […]

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