TextureMind Framework – Progress #12 – Vulkan – Import materials and normal maps

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Now the importer with AssImp library is capable to import model materials and textures into my format. I added also support for normal maps with tangent and bitangent vertex attributes, improving the lighting stage in the fragment shader to render it properly.

In the video you can see nano suit model imported from collada format. As the object rotates, you can see the benefits of bump mapping and specular textures.

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