TextureMind Framework – Progress #17 – GUI – Advanced TextBoxes

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I've continued with the implementation of the framework's proprietary GUI. In this case, I implemented a new widget to handle textboxes. As you can see in the video, this is not just a text box widget to put some text into it, but a complete text editor that can be used for any purposes, from the simple notepad to programming languages.

All the main features are implemented, like unicode support, text editing, scroll-bars, multiline selection and clipboard cut & paste. The aspect of the text box can be personalized, with a background texture and different colors. You can also rotate and apply complex geometric transformation to the window. All the GUI in this video is rendered with Vulkan libraries, but it can also be rendered with the Cairo libraries.

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